Xbox One Archives – Destructoid https://www.destructoid.com Probably About Video Games Wed, 24 Jan 2024 21:31:03 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.4 211000526 Inti Creates’ Umbraclaw proves cats have nine lives AND rad powers, launches this May https://www.destructoid.com/inti-creates-umbraclaw-proves-cats-have-nine-lives-and-rad-powers-launches-this-may/?utm_source=rss&utm_medium=rss&utm_campaign=inti-creates-umbraclaw-proves-cats-have-nine-lives-and-rad-powers-launches-this-may https://www.destructoid.com/inti-creates-umbraclaw-proves-cats-have-nine-lives-and-rad-powers-launches-this-may/#respond Wed, 24 Jan 2024 21:30:53 +0000 https://www.destructoid.com/?p=454103 Umbraclaw

We all know cats have nine lives, but Umbraclaw is on the way to prove they also get successively cooler powers each time they die. The latest side-scrolling action game from Inti Creates (Azure Striker Gunvolt, Blaster Master Zero) is set to launch on consoles and PC on May 30, 2024.

Specifically, Umbraclaw is coming to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. A demo is on the way to the February 2024 edition of Steam Next Fest, and you can see how much ass this little cat kicks in the release date trailer below. 

https://www.youtube.com/watch?v=C-ri1gNZN0c

Umbraclaw follows a house cat named Kuon, who awakens in the Soulplane after dying in our world. In order to return home, she'll have to brave this realm of the dead, which has a really cool art style to it. While cats do have nine lives, those lives come and go rather easily. Whenever Kuon takes a hit she dies; simple as that. Thankfully, she has an "Anima Revive" power that can bring her back to life with a new skill each time, paving the way for different play styles and leading her toward multiple possible endings. 

Some of those skills are animal transformation skills like the Crow, Tyrannosaurus, and Elephant (take that, Mario). Kuon can also change into a humanoid form for "full fighting action," switching the focus from enemy avoidance to direct combat. Blaster Master Zero director Satoru Nishizawa is at the helm for this one, and hopefully, it's as fun to play as it is to watch. We'll see how the sampler pans out next month ahead of the May launch. We'll also find out more about the other mystery game Inti Creates is working on During PAX East 2024!

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Solid Snake heads to Fortnite today – cardboard box included https://www.destructoid.com/solid-snake-raiden-fortnite-battle-pass-arrives-today/?utm_source=rss&utm_medium=rss&utm_campaign=solid-snake-raiden-fortnite-battle-pass-arrives-today https://www.destructoid.com/solid-snake-raiden-fortnite-battle-pass-arrives-today/#respond Tue, 23 Jan 2024 21:15:06 +0000 https://www.destructoid.com/?p=453412 Fortnite Solid Snake Tactical Advantage Loading Screen

Whether you simply forgot that the character was coming, or, it snuck up on you (because that's what he does), Solid Snake makes his Fortnite debut today.

We've known the character was coming since the Fortnite Chapter 5 launch trailer dropped in early December. But today, we now know exactly what the tactical espionage expert brings along with him.

https://twitter.com/fortnitegame/status/1749824495253168219?s=46

With the character's inclusion, Fortnite will also be adding EMP Stealth Camo as a new item. It can render players nearly invisible for a brief amount of time. You can activate it as often as you like, though there is a cooldown timer you'll have to wait through in between uses.

When the EMP Stealth Camo is disabled, an EMP pulse is discharged that will damage nearby shields and bring any vehicles in the area to a screeching halt. You can find the cool new item in chests, on the ground, or by purchasing it directly from Snake himself with gold bars in-game.

Also being introduced to the battle royale is Snake's iconic cardboard box. These empty boxes are littered throughout the island. Some of them may contain special forces NPCs. Others will just be empty for you to take along with you. Just like the EMP Stealth Camo, you can find the cardboard boxes across the island randomly, in chests, or via purchase from Snake.

What Snake skins and items are in Fortnite?

As far as outfits go, we're getting ones specifically for Solid Snake's character. The standard Solid Snake skin is unlocked pretty early by completing page one of Snake's Quests. With it, you get the character's iconic look and can choose to toggle Snake's night vision goggles on or off. Completing page two of Snake's Quests will grant you the Old Snake skin from Metal Gear Solid 4.

Outside of skins, players can earn Snake's Stun Knife Pickaxe, Solid Profile Spray, ! Emote, and ! Banner. There's also an awesome-looking Tactical Advantage Loading Screen that fans are sure to love.

On top of those items, you can also collect the Metal Gear Mk. II Back Bling, Hidden? Emoticon, the really cool-looking Slider Glider, and a Snake Skin Wrap. The requirements of each can be found in the most recent Fortnite blog post.

Today's newest trailer also hints toward Raiden's upcoming inclusion to the Fortnite roster. There have been leaks recently suggesting as much, and the character can be seen towards the beginning of today's new footage as he snipes from afar protecting Snake.

If you have the latest battle pass, sneak on over to Fortnite and start working toward unlocking the greatest spy of them all. Solid Snake Quests end on March 8.

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Freedom Planet 2 zips to consoles on April 4, adds Boss Rush mode https://www.destructoid.com/freedom-planet-2-zips-to-consoles-on-april-4-adds-boss-rush-mode/?utm_source=rss&utm_medium=rss&utm_campaign=freedom-planet-2-zips-to-consoles-on-april-4-adds-boss-rush-mode https://www.destructoid.com/freedom-planet-2-zips-to-consoles-on-april-4-adds-boss-rush-mode/#respond Tue, 23 Jan 2024 18:39:41 +0000 https://www.destructoid.com/?p=453368 Freedom Planet 2

Following some delays, Freedom Planet 2 finally made its PC debut in September 2022, and now it has its sights set on consoles. Publisher XSEED Games announced plans to bring developer GalaxyTrail's sequel to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch on April 4, 2024.

In addition to showing off the four heroines of Freedom Planet 2 and their high-speed exploits, the release date trailer previews a brand new mode. When Freedom Planet 2 hits consoles it will come with the oft-requested Boss Rush mode across all platforms, including a simultaneous update on PC. Split into two divisions with 17 boss challenges in each one, Boss Rush mode will be accessible via the in-game Battlesphere when it goes live. Beating the bosses in both divisions will unlock an in-game VIP room full of easter eggs that long-time fans should appreciate.

https://www.youtube.com/watch?v=fKvPG8tAIcs

XSEED has digital releases set for all platforms, with the Switch eShop release offering 10% off pre-orders from now until a week after launch. The PlayStation release will include a bundle of both the PS4 and PS5 versions, and those who opt to check it out on Xbox will be able to take advantage of Smart Delivery to access the optimal version of the game on both platforms. 

I haven't played the sequel yet, but the first Freedom Planet was pretty much the ideal Sonic game I never knew I needed, so I'm psyched for this one to hit consoles. It all makes sense considering the series' origins as a Sonic the Hedgehog fangame by GalaxyTrail founder Sabrina DiDuro. If you can't wait until the console release, you can nab the sequel for the same price of $24.99 on Steam right now. 

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WWE 2K24 pins down early March release date https://www.destructoid.com/wwe-2k24-release-date-march/?utm_source=rss&utm_medium=rss&utm_campaign=wwe-2k24-release-date-march https://www.destructoid.com/wwe-2k24-release-date-march/#respond Mon, 22 Jan 2024 18:34:01 +0000 https://www.destructoid.com/?p=452945 WWE 2K24 WrestleMania Immortals Cover Art

WWE 2K24 is strutting down the entrance ramp and headed toward the squared circle. 2K Games announced this morning that the next iteration of the wrestling sim is headed to consoles and PC in early March.

The developer also showcased the theme for the 2024 version of the title. It will revolve around this year being the 40th anniversary of WrestleMania and will showcase the "Immortals" that have made an impact on the event throughout the last four decades.

https://youtu.be/6qxLVPmM7FE

As highlighted in the Finish Your Story trailer, Cody Rhodes will don the game's cover when it releases on March 8. For the Deluxe Edition, former WWE Women's Champions Bianca Belair and Rhea Ripley have earned that honor.

WWE 2K24 will incorporate a bunch of new features to separate itself from previous entries. This year's Showcase mode is entitled 2K Showcase…of the Immortals and will highlight the biggest matches that took place at "the granddaddy of them all" over the last 40 years.

There are four new match types being implemented this year. These include an Ambulance Match, a Special Guest Referee Match, a Gauntlet Match, and a Casket Match. The latter of which can be spotted in today's trailer with The Undertaker doing the dirty work, of course.

The devs say that there will be over 200 wrestlers to choose from in 2K24. They're also promising better animations, "over 90% of facial expressions updated", and the ability to finally transition the in-game camera during live gameplay. As for the dozens of other changes and additions, 2K Games has a full list of what's included on its website.

The WWE 2K series as a whole seems to be on an incline. After the disaster that was WWE 2K20, WWE 2K22 got modest reviews. Then last year, Destructoid gave WWE 2K23 a solid 7.5. Let's hope the series continues the upward trend toward a championship effort.

WWE 2K24 is set to release on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S on March 8. The Deluxe Edition will launch a few days earlier, on March 5.

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Palworld is already seeing over 300,000 concurrent players on Steam https://www.destructoid.com/palworld-is-already-seeing-over-300000-concurrent-players-on-steam/?utm_source=rss&utm_medium=rss&utm_campaign=palworld-is-already-seeing-over-300000-concurrent-players-on-steam https://www.destructoid.com/palworld-is-already-seeing-over-300000-concurrent-players-on-steam/#respond Fri, 19 Jan 2024 14:23:01 +0000 https://www.destructoid.com/?p=451866 Palworld: three cute=looking ship firing turret guns.

I keep hitting refresh on the SteamDB page of Palworld. Each time I do, the numbers keep shooting up. Despite the fact that Pocketpick's new game has only come out today – in Early Access as well – the numbers suggest it's going to be a big hit.

When the third-party Steam tracking website posted on Twitter/X earlier, it said Palworld had already reached over 110,000 concurrent players. At the time of writing, that number has gone up to 329,563.

https://www.youtube.com/watch?v=4Jn9LQslOjA

The Top Sellers list on Steam shows it's shot to the number two position (behind the Steam Deck, natch). While this isn't too unusual for a brand-new game that's got some hype behind it, it could well be a sign of things to come for the cute, Pokemon-inspired survival game.

What exactly is Palworld?

If you haven't heard of or are familiar with Palworld yet, don't worry. I wasn't until literally two days ago. If you want a nice breakdown of what the game's like and how it plays, a couple of our writers took a quick look at it.

The Steam page has this to say about it:

Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!

It has a little bit of everything, from what I can tell. Well, maybe not everything, but certainly enough for most gamers to get into. I must admit, I'm quietly curious myself. To such an extent that I'm currently downloading it through Xbox Game Pass. May as well, right?

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Review: Dead Tomb https://www.destructoid.com/reviews/review-dead-tomb/?utm_source=rss&utm_medium=rss&utm_campaign=review-dead-tomb https://www.destructoid.com/reviews/review-dead-tomb/#respond Fri, 19 Jan 2024 14:00:00 +0000 https://www.destructoid.com/?post_type=eg_reviews&p=451496 Dead Tomb Header

Dead Tomb is a game that can spark your interest before you even start playing it. It’s based on a lost media game, Temporel Inc. Its progenitor was released on the Videoway content delivery system, which means it just disappeared when the service shut down.

Being the most complex game on Videoway, it had its fans, and they went to work remaking it by reverse engineering a recorded playthrough of it. I don’t have any firsthand insight on the Videoway, so I’ll again direct you to Hardcore Gaming 101’s write-up. Fans first recreated Temporel Inc. in Flash, and then Collectorvision created an NES port, which was released a few years ago on a cartridge by Limited Run Games under the name of Dead Tomb.

Now, 8-Bit Legit has released it on modern consoles, which makes the game much more accessible, as it should be.

Dead Tomb Logic
Screenshot by Destructoid

Dead Tomb (Switch [reviewed], Xbox One, Xbox Series X|S, NES)
Developer: Collectorvision
Publisher: 8-Bit Legit

Released: January 26, 2023
MSRP: $4.99

Dead Tomb is a verb-drive adventure game, which is sort of a halfway point between a point-and-click and a text adventure. To interact with an object, you pick a verb from a list. It’s a style of game most famous in Lucasart’s SCUMM titles, such as Maniac Mansion and The Secret of Monkey Island

You play as a time traveler from the future, who gets waylaid on a trip back in time and finds themself in ancient Egypt. You’re captured by Pharaoh Seti I's soldiers, robbed, and dumped in a pyramid. Your goal is to try and find a diamond used to power your time machine and escape.

It’s probably important to set your expectations with Dead Tomb. Maniac Mansion, this is not. It’s a much simpler and more linear experience. It’s not necessarily shorter (though it is quite short), but there is less chance that you’re going to become stuck or have to start over. There’s also far less backtracking involved, so it’s a bit more comfortable than Maniac Mansion, but also less complex.

That’s not entirely a bad thing. In fact, it’s a big part of Dead Tomb’s charm. Depending on your aptitude (and a bit of luck), you might still find yourself wandering in circles, occasionally trying to figure out what verb you need to use on a noun, but there’s usually a feeling of forward movement. Again, that’s going to depend on your adventure game literacy, but I definitely felt some momentum.

https://youtu.be/HyBjRqKRYYg?feature=shared

Where Dead Tomb can get a bit vexing is figuring out how it wants you to interact with the environment. You build up an inventory, but learning how to use it can be tricky, especially in the beginning. It’s not a matter of going into your pockets, pressing “use,” and rubbing it on something in the environment. Often, once it’s in your pocket, you need to approach something in the environment and select the right verb, at which point it says, “Pour ranch dressing on cheesecake.” It feels kind of backward and unintuitive. Then, by the time you get used to it, you’re done with the game.

While Dead Tomb is not terribly cryptic, there are spots that go against common logic. Early on, there’s a nail driven into the wall. If you try to take it, the descriptive text says it barely moves. You have to try and take it three or so times before it finally lands in your pocket. I don’t think this is the only time I’ve seen such a mechanic (and it only happens once in the game), but it's always interesting to me when a game requires you to fail in exactly the same way repeatedly before you meet with success. Video games have instilled in me the principle that if something doesn’t work on the first attempt, I need to try something else.

On the other hand, you don’t have to worry about death. I mean, you can die in sometimes hilarious ways, but then the game just prompts you to continue, and you start back where you were. It contributes to Dead Tomb being such a brief experience, but I think I prefer it to just repeating puzzle solutions until I get back to where I was.

It also allows you to test out obviously bad ideas just to see your character die.

Dead Tomb Large Rock
Screenshot by Destructoid

I keep mentioning this, but it’s the brevity that bothers me most about Dead Tomb. As I said previously, you can complete Maniac Mansion in roughly the same timeframe, but that game has multiple solutions and gives you a variety of characters to put together a team from. Dead Tomb is linear. There’s only one way to solve it. There may have been a secret ending I missed, but I’m doubtful.

It’s certainly a fun game while it lasts. The breeziness of the puzzles and charming but unremarkable soundtrack make it a comfortable experience. I really enjoyed playing Dead Tomb, I’m not sure I’m going to remember the game will stand in my memory quite as much as the history behind it. At least the price for the digital version makes that kind of experience absolutely worth the recommendation.

[This review is based on a retail build of the game provided by the publisher.]

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Exoprimal x Monster Hunter collaboration launches today with Season 3 https://www.destructoid.com/exoprimal-monster-hunter-season-3-collab-launches-january/?utm_source=rss&utm_medium=rss&utm_campaign=exoprimal-monster-hunter-season-3-collab-launches-january https://www.destructoid.com/exoprimal-monster-hunter-season-3-collab-launches-january/#respond Thu, 18 Jan 2024 21:03:47 +0000 https://www.destructoid.com/?p=451382 Exoprimal Monster Hunter Collaboration Rathalos

Much like with Street Fighter 6 in Season 2, one of the big selling points of Exoprimal Season 3 is the Monster Hunter collaboration that Capcom has been promoting. The new season launches today, and it incorporates a pretty meaty amount of content.

Ryozo Tsujimoto, series producer of both Exoprimal and Monster Hunter, released a developer commentary video breaking down the collaboration of the two beast-battling titles.

https://youtu.be/NDqr47Sqf9c

The highlight of the new content for most is likely the inclusion of Rathalos. The wyvern is sort of the Monster Hunter mascot at this point. The monster has been in every game of the series and was even featured as a boss and assist trophy in Super Smash Bros. Ultimate.

Exoprimal players who gather enough monster tracks can trigger a special mission that brings the iconic creature into the game for battle. The flying wyvern will have an exosuit designed after it too.

"So, we designed the Rathalos boss fight in a way that maintains the King of the Skies’ characteristic behaviors while also empowering it with the fortitude to take on 10 Exofighters," Exoprimal director Takuro Hiraoka told us in an interview about bringing Rathalos to Exoprimal.

Other than Rathalos, players can also obtain more of the usual in Monster Hunter style; skins, decals, emotes, charms, and stamps. One of the exosuits being introduced is an homage to another iconic Monster Hunter beast, Rajang. There will be exosuits of Kirin and Nergigante too.

The Exoprimal x Monster Hunter collab is only available for a limited window. You'll have to gobble up everything you can prior to the event ending on February 12. But there is more than just the cross-Capcom content to look forward to.

What else is in Exoprimal Season 3?

Season 3 is broken down in detail on the Exporimal site, but highlights include a new 10-person co-op Final Mission against a new Neosaur: the Neo Triceratops. As well as four new beta variant exosuits to try out.

Also in Season 3 is a new Jungle field location that can be found deep within Bikitoa Island. A new stealth rig is being introduced too which turns players invisible for a limited time. There are a pair of new campaigns on the way this season to be excited for. The Lunar Campaign runs January 31 through February 12 and the Chocolate Campaign will span February 13 through February 29.

Enjoy the new content while you can. Season 3 as a whole will conclude on April 17.

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UK games retailer GAME reportedly eliminates trade-ins next month https://www.destructoid.com/uk-games-retailer-game-reportedly-eliminates-trade-ins-next-month/?utm_source=rss&utm_medium=rss&utm_campaign=uk-games-retailer-game-reportedly-eliminates-trade-ins-next-month https://www.destructoid.com/uk-games-retailer-game-reportedly-eliminates-trade-ins-next-month/#respond Tue, 16 Jan 2024 19:35:45 +0000 https://www.destructoid.com/?p=450341 GAME not accepting trade ins in February

Long-time UK games retailer GAME won't be accepting trade-ins when February 16 rolls around, according to Eurogamer. GAME's parent company Frasers Group has officially confirmed its plans to remove the trade-in program to BBC News on Tuesday.

"As part of the integration of GAME, we will be phasing out the trade-in, pre-owned and Game Elite offerings in the UK over the coming months," said a spokesperson of Frasers Group to BBC News. This effectively hands off mainstream game trading to CEX, a popular used media retailer in the British Isles.

Anthem is likely staying on store shelves for a long time
Image via EA

The remaining pre-owned stock that GAME has acquired will be available on store shelves while they last. It will be curious to see how long copies of disappointing titles like Anthem and old sports games will remain in GAME before it throws them out. Frasers Group hasn't given an official reason for this decision, but it's likely due to lacking sales in the used game market.

"PlayStation and Xbox were not as big a part of the sales as they were [due to supply constraints]," said GAME CEO Nick Arran to GamesIndustry.biz in 2023. "But our toy business really came into its own, with staggering numbers at Christmas."

GAME could be switching gears to toys and other similar goods like Pokemon cards instead of its video game titles as gamers look towards an all-digital future. Ars Technica reported in 2022 a 30% drop in available physical games from 321 in 2018 to 226 in 2021. It was also leaked that the next Xbox Series X refresh called Brooklin might be digital only.

Perhaps GAME sees the writing on the wall as the gaming industry slowly moves past a used game model, which used to have 100 million titles traded in every year in the US alone.

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Dead Tomb is a verb-driven NES adventure based on a lost game https://www.destructoid.com/dead-tomb-is-a-verb-driven-nes-adventure-based-on-a-lost-game/?utm_source=rss&utm_medium=rss&utm_campaign=dead-tomb-is-a-verb-driven-nes-adventure-based-on-a-lost-game https://www.destructoid.com/dead-tomb-is-a-verb-driven-nes-adventure-based-on-a-lost-game/#respond Fri, 12 Jan 2024 20:05:11 +0000 https://www.destructoid.com/?p=449184 Dead Tomb gameplay screen

8BitLegit has announced that Dead Tomb, a new NES game based on an old lost game, is soon to be released for Switch, Xbox, and the actual NES.

While Dead Tomb is a new NES game built from the ground up, it’s actually based on a game called Temporel Inc., which was a game for the Videoway, a very unique subscription-based content delivery system based out of Quebec, Canada. Among its features was the ability to play 8-bit games, which would be loaded into the system’s RAM, which, obviously, emptied once you were done.

Because no one actually owned the games that they were playing, and the service eventually shut down, there are no known copies of Temporel Inc. remaining. However, there was a recorded playthrough of the entire game, so fans were able to reverse-engineer and recreate it, first as a flash game and now as the NES remake, Dead Tomb. If you want more than a quick summation, Hardcore Gaming 101 has a fantastic write-up that covers everything in more detail.

https://youtu.be/HyBjRqKRYYg?feature=shared

It’s a pretty cool story, and it looks like a pretty cool game. It has you stranded in ancient Egypt, trying to escape from a pyramid. Its verb-based adventure style harkens back to the glory days of the LucasArts SCUMM Engine. It’s been developed by homebrew veterans Collectorvision (which owns the Acclaim brand).

Dead Tomb is coming to Switch, Xbox One, Xbox Series X|S, and NES. It will be available for preorder on all platforms on January 19, 2024. The modern console version will be released on January 26. The NES version is scheduled to ship in Q3 2024 but is limited to 300 copies.

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Did you finish a backlog game over the holidays? https://www.destructoid.com/did-you-finish-a-backlog-game-over-the-holidays/?utm_source=rss&utm_medium=rss&utm_campaign=did-you-finish-a-backlog-game-over-the-holidays https://www.destructoid.com/did-you-finish-a-backlog-game-over-the-holidays/#respond Tue, 09 Jan 2024 19:52:50 +0000 https://www.destructoid.com/?p=445792 Backlog games over the holidays

The holidays are a wonderful time to spend with family, but when I'm not sipping on that sweet hot cocoa or playing charades like a bumbling buffoon, I'm catching up on my excessive backlog of video games. This year, I decided to finish my trip to Hogwarts.

Note: There are spoilers ahead for Sebastian Sallow's storyline in Hogwarts Legacy.

Going back to Hogwarts Legacy
Screenshot by Destructoid

Going back to Hogwarts

Hogwarts Legacy has been a touchy subject for many, and honestly, it's put me off playing the game throughout 2023. The criticisms of the universe's creator, J.K. Rowling, are well-founded. I'm bisexual and part of the LGBTQ+ community, but to me, the Harry Potter series is more important than her; it was a huge part of my childhood. The holidays are also a time when my parents watch the movies, so it's always something in the back of my mind during that time of year.

After a year of heavy guide writing, I decided to return to the Scottish highlands and finish my fifth year at Hogwarts. The game's visuals and storytelling entranced my family. However, it wasn't what they expected as they witnessed the end of Sebastian's dark storyline. Oh, and it was also fun to flip over a cow.

Did you finish a backlog game during the holidays?

With so many 2023 releases like Starfield or Baldur's Gate 3, games will fall by the wayside, especially if you have Xbox Game Pass. We all have busy schedules, so getting one or two weeks off is a blessing. That's why it's so fascinating there are trophy and achievement hunters out there who finish a game to completion.

The patience and the reluctance to buy new games are something to be admired. However, as a guide writer who has to stay current, I move on from games I love, which can be heartbreaking. It's part of the job, especially as a freelancer.

Have you conquered a backlog game over the holidays? Were you able to defeat the Mongols in Ghost of Tsushima or finally finish every world in Super Mario Odyssey to completion? Let us know in the comments below.

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Rust has sold more than 16 million copies since releasing 10 years ago https://www.destructoid.com/rust-has-sold-more-than-16-million-copies-since-releasing-10-years-ago/?utm_source=rss&utm_medium=rss&utm_campaign=rust-has-sold-more-than-16-million-copies-since-releasing-10-years-ago https://www.destructoid.com/rust-has-sold-more-than-16-million-copies-since-releasing-10-years-ago/#respond Mon, 08 Jan 2024 14:31:18 +0000 https://www.destructoid.com/?p=447198 Rust: a survivor on a field wearing a bright blue backpack.

Much like Soulsborne titles, PvP/PvE survival games like Rust and DayZ are known for being quite punishing. However, it's this brutality that's evidently one of the reasons they're so popular. Speaking of Rust, it recently turned 10 and the developer has shared some interesting stats about the game.

In a recent post on Steam, Facepunch Studios celebrated Rust passing its first-decade milestone. That's if you include the early access release – which the developer obviously does – as that came out in December 2013. The full version didn't officially drop until 2018.

https://twitter.com/playrust/status/1742984341209207048

As for what's occurred in that time, well the studio says that Rust has sold more than 16,000,000 copies in total. That's an astonishing achievement for an indie outfit and is just under half what Zelda: Breath of the Wild sold. On top of that, the game has raised more than $1.7 million for charity, had over 244,000 players at its peak, and has had more than 370 patches.

And the updates keep on coming

The game recently had its first update of 2024, and starting in February, players can look forward to more inventory space. Rust will be getting a backpack implemented, which will be craftable and allow you to carry more items.

The post on Steam also says the developer has a "ton of content currently in development." Some of these include improvements to the world and environment, bringing down memory usage for better performance, a possible revisit of nighttime lighting, plus plenty more.

Here's a quick look at what's coming to Rust, hopefully this year:

  • Older monument reworks and improvements
  • Continue experimenting and making meta changes to gunplay
  • Softcore game mode Improvements
  • Hardcore game mode experimenting
  • Experimenting with progression
  • Improvements to AI
  • Improvements to events such as the patrol helicopter, Launch site APC and Cargoship
  • World environment
  • Underwater exploration
  • Missions
  • Using our data analytics to identify less commonly used items and balancing
  • Experimenting with new ways/events to encourage players to engage with PvP

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Assassin’s Creed Valhalla, Resident Evil 2, and more come to Game Pass https://www.destructoid.com/xbox-game-pass-january-2024/?utm_source=rss&utm_medium=rss&utm_campaign=xbox-game-pass-january-2024 https://www.destructoid.com/xbox-game-pass-january-2024/#respond Wed, 03 Jan 2024 21:03:57 +0000 https://www.destructoid.com/?p=445833 Xbox Game Pass logo

There are some solid additions for Xbox Game Pass subscribers to enjoy as we kick off 2024. With the headliners of the month being Assassin's Creed Valhalla and Resident Evil 2.

One title, Close to the Sun, is out now for Game Pass owners. The rest will be spread out through the rest of January. Close to the Sun is a first-person adventure game from 2019 that has a bit of a Bioshock feel to it. It earned a 75 on Metacritic upon release, with critics coming away impressed for the most part with its atmosphere and story.

https://twitter.com/xboxgamepass/status/1742546646179721385?s=46

Following that is Hell Let Loose, which arrives January 4. It's a World War 2 shooter that touts 50 v. 50 battles on large-scale maps. It's a game that demands teamwork, but with a Metascore of 84, it's said to be pretty fun for those who take the time to learn the ropes.

Assassin's Creed Valhalla (the Viking one) comes to subscribers on January 9. Destructoid gave it an "Okay" when it hit in 2020. Also on January 9, there's Figment from Bedtime Digital Games. The indie action-adventure game was received pretty favorably back in 2018.

The line-up continues with Super Mega Baseball 4 arriving on January 11 via EA Play. It's an arcadey alternative to MLB The Show that gets steadily stronger with each iteration. We Happy Few makes a return to Game Pass on January 11, too. But that's also the same day Resident Evil 2 arrives, and if you haven't played, you're going to want to. Chris Carter considered it "superb" when Capcom released it in 2019.

https://youtu.be/VzeLekD7IBo

Finally, Those Who Remain arrives on January 16. It's a horror title that earned middling reviews when it launched. And with Resident Evil 2 in the mix this month, it's probably a skip.

Alongside new additions, there are also games that are being pulled from the Xbox Game Pass library. And this month is no exception with some big boys being removed from the subscription service. Grand Theft Auto V leaves Game Pass on January 5. And on January 15, players lose access to both Persona 3 Portable and Persona 4 Golden.

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Most anticipated games – January 2024 https://www.destructoid.com/most-anticipated-games-january-2024/?utm_source=rss&utm_medium=rss&utm_campaign=most-anticipated-games-january-2024 https://www.destructoid.com/most-anticipated-games-january-2024/#respond Sun, 31 Dec 2023 17:00:00 +0000 https://www.destructoid.com/?p=444764 Most anticipated January 2024 games

It's the beginning of a new year, and despite being a weaker month usually for releases, there's a selection of highly anticipated January 2024 games to look forward to. From intense fights in Tekken 8 to the calmer, puzzle-based Another Code: Recollection, there's something for everyone.

Another Code Recollection is a January 2024 games highlight
Image via Nintendo

Another Code: Recollection (Switch)

Publisher: Nintendo
Developer:
 Nintendo
Price: 
$59.99
Release Date:
 January 19
Trailer

It's a delight when a lesser-known game gets another chance on a newer platform. Another Code: Recollection includes two DS and Wii puzzle games (one never released in North America) about Ashley, a 13-year-old girl looking for answers. She's uncovering the truth about her parents as you solve puzzles on the stunning remote Blood Edward Island. There's new voice acting, visuals, and music to make the game feel more modern on the Nintendo Switch.

The Last of Us Part 2 Remastered will be $49.99 alone
Image via PlayStation

The Last of Us Part II Remastered (PS5)

Publisher: PlayStation
Developer:
 Naughty Dog
Price: 
$49.99 (or $9.99 for the PS4-PS5 upgrade)
Release Date:
 January 19
Trailer

Naughty Dog, whether you like it or not, is releasing a new remastered version of the PS4 game The Last of Us Part II. Thankfully, it won't be full price. If you have the PS4 game already, the upgrade only costs $9.99.

Despite the apprehension, this game does have a bunch of new features. First and foremost there's the roguelike survival mode called No Return. There will be plenty of enemies in your path, and a return to some familiar settings throughout the series so far. It will be all randomized.

We'll also gain access to the Lost Levels that lets us play early development workings from the game cut from the final product. Another impressive feat is that the game outputs 4K in Fidelity mode, adding higher quality visuals on-screen. Despite it being a remaster, it's arguably one of the most anticipated January 2024 games, due to the series' prestige alone. It's a shame the multiplayer game was canceled, however.

Like a Dragon Infinite Wealth has a crazy shark boss
Image via Sega

Like a Dragon: Infinite Wealth (PS4, PS5, Xbox Series X/S, PC)

Publisher: Sega
Developer:
 Ryu Ga Gotoku Studio
Price: $69.99
Release Date: January 26
Trailer

The turn-based RPG antics of Ichiban and his friends return in Like a Dragon: Infinite Wealth. He'll be exploring Hawaii, battling thugs, and starting up a new village in a new Animal Crossing-inspired side mode. It has also been teased that this could be Kazuma Kiryu's farewell to the series as he's battling cancer. Get the tissues ready if you play this game.

As always, expect some drama and some bombastic comedic moments in Infinite Wealth just like past Yakuza and Like a Dragon games. If you play the last entry The Man Who Erased His Name, you can play a demo right now.

Prince of Persia The Lost Crown heads to players in January 2024
Image via Ubisoft

Prince of Persia: The Lost Crown (PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC)

Publisher: Ubisoft
Developer:
 Ubisoft
Price: $49.99
Release Date: January 18
Trailer

Prince of Persia: The Lost Crown is looking like a promising revival of a beloved Ubisoft franchise. This one's taking a 2D Metroidvania route with astonishing bosses, plenty of time powers to unlock, and exhilarating platforming from what the trailers have shown so far. "The combat system in The Lost Crown is extremely fluid and fast-paced," said our preview. Sargon has a quick light attack, a heavy attack that takes longer to perform but deals more damage, a block, and a dash-style evade."

The combat looks fast and deadly with combos that have you soaring across the sky and crushing your foes to the ground. Hopefully, this game will live up to its potential when it releases on January 18.

Tekken 8 is the most anticipated January 2024 game
Image via Bandai Namco

Tekken 8 (PS5, Xbox Series X/S, PC)

Publisher: Bandai Namco
Developer:
 Bandai Namco
Price: $69.99
Release Date: January 26
Trailer

The epic fighting game series returns for this generation with Tekken 8. The visuals are enhanced, the stages are destructible, and the new Heat system will heighten each battle greatly. There will be 32 characters at launch.

Tekken 8 looks incredible. "The environments are filled to the brim with detail," said our preview. "The puddles in the New York stage reflect the lights from Times Square’s advertisements, and the lighting from the neon signs stands out sharply on screen."

Unlike many other fighting games at launch, Tekken 8 is packed with content from day one. The story continues six months after the events of Tekken 7 as Jin and Kazuya fight it out in an awe-inspiring clash. There's also the all-new Arcade Quest, which has you playing as your own avatar and unfolding a narrative as we battle it out among a series of arcades. It sounds like a great way to learn the game for newcomers to the series.

Under Night 2is another January 2024 game to look forward to
Image via Arc System Works

Honorable mentions

There are even more January 2024 games to expect, including another fighting game and a new Tamagotchi game exclusive to iOS platforms.

  • Tamagotchi Adventure Kingdom (iOS) - January 4
  • Laika: Aged Through Blood (Switch) - January 11
  • Sovereign Syndicate (PC) - January 15
  • Bulletstorm VR (PS5, PC, Meta Quest 2) - January 18
  • Turnip Boy Robs a Bank (Switch, PC, Xbox One, Xbox Series X/S) - January 18
  • Enshrouded (PC) - January 24
  • Apollo Justice: Ace Attorney Trilogy (PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC) - January 25
  • Under Night In-Birth 2 [Sys:Celes] (PS4, PS5, PC, Switch) - January 25
  • Rugby 24 (PS4, PS5, Xbox One, Xbox Series X/S, PC) - January 30
  • Palworld (PC) - January

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Read Only Memories: Neurodiver eyes spring 2024 release, new trailer debuts https://www.destructoid.com/read-only-memories-neurodiver-spring-2024-trailer-release/?utm_source=rss&utm_medium=rss&utm_campaign=read-only-memories-neurodiver-spring-2024-trailer-release https://www.destructoid.com/read-only-memories-neurodiver-spring-2024-trailer-release/#respond Tue, 12 Dec 2023 20:26:13 +0000 https://www.destructoid.com/?p=439359 Read Only Memories: Neurodiver

It's been eight years since developer MidBoss released 2064: Read Only Memories, but we're inching ever closer to a return to Neo-San Francisco. A new trailer arrived for Read Only Memories: Neurodiver with yet another updated release window, this time penciling the cyperpunk sequel in for sometime in the first half of 2024.

When Neurodiver was first announced in June 2019, it was planned for a 2020 launch on PC and Mac. More platforms were added as the release window slipped further. It was moved to Q1 2021, then Q1 2022, and finally Q3 2023 before the latest jump to spring 2024. That release is currently set for PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch, and PC via Steam and the Epic Games Store. You can see some of the characters, story, and inspiration behind the series in the trailer below, complete with narration from creative director John "JJSignal" James. 

https://www.youtube.com/watch?v=pzeZvVIlOOI

Neurodiver has ES88 attempting to track down a rogue psychic known as Golden Butterfly, who is hiding in the memories of others and slowly corrupting them. With an ever-changing form, Golden Butterfly's motivation is a mystery. It's up to you to use your own psychic abilities and your genetically-engineered Neurodiver creature to connect with the fragmented memories, repair them, and ultimately put a stop to Golden Butterfly.

These events are set about five years after the story that went down in 2064. As such, there are a handful of returning cast members you'll get to reunite with, like Lexi and Tomcat. MidBoss is once again attempting to deliver a loving sendup to the Japanese adventure games of yore, and that love is particularly potent in the FM synth-infused soundtrack. If you want to sample it all while waiting for launch, the "Pilot Memory" demo is currently available on Steam

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Next Wo Long: Fallen Dynasty DLC delivers more story and challenges on December 12 https://www.destructoid.com/next-wo-long-fallen-dynasty-dlc-delivers-more-story-and-challenges-on-december-12/?utm_source=rss&utm_medium=rss&utm_campaign=next-wo-long-fallen-dynasty-dlc-delivers-more-story-and-challenges-on-december-12 https://www.destructoid.com/next-wo-long-fallen-dynasty-dlc-delivers-more-story-and-challenges-on-december-12/#respond Wed, 06 Dec 2023 18:36:32 +0000 https://www.destructoid.com/?p=436360 Wo Long: Fallen Dynasty

You may think you're done with Wo Long: Fallen Dynasty, but Team Ninja isn't done with you just yet. Koei Tecmo revealed a date for the third piece of DLC, titled Upheaval in Jingxiang, which touches down on December 12, 2023.

If you're looking for new challenges, there should be plenty to go around in Jingxiang. Chief among the additions is a new story chapter that finds Liu Bei's forces fighting back against the chaos the Elixir has caused. As it continues to wreak havoc throughout the land following the death of Yu Ji, you'll be tasked with traveling to the Jing Province to put an end to its grim effects. 

Get a taste of the story in the DLC 3 trailer:

https://www.youtube.com/watch?v=2CKEtCmGD50

Upheaval in Jingxiang also adds new enemies and demons, a new Divine Beast, and new generals that include Guan Ping and Lady M, among others. That's on top of the new equipment and a new system — that's all the official site says on the latter — and higher difficulty levels for those who didn't find Wo Long tough enough already. Finally, there's a new weapon category in the Whip, which looks painful as all hell.

Screenshot via Koei Tecmo

Wo Long: Fallen Dynasty is currently available for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC. If you have Xbox Game Pass you can also check it out there. This has me hungry to get back to Wo Long, which I unfortunately fell off after clearing a dozen or so bosses. It turns out there are multiple dozens more beyond that, so I've got my work cut out for me. 

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Shinorubi’s bullet hell shooting hits consoles and PC on January 12, 2024 https://www.destructoid.com/shinorubis-bullet-hell-shooting-hits-consoles-and-pc-on-january-12-2024/?utm_source=rss&utm_medium=rss&utm_campaign=shinorubis-bullet-hell-shooting-hits-consoles-and-pc-on-january-12-2024 https://www.destructoid.com/shinorubis-bullet-hell-shooting-hits-consoles-and-pc-on-january-12-2024/#respond Fri, 01 Dec 2023 22:19:29 +0000 https://www.destructoid.com/?p=434987 Shinorubi

Ready for some sensory overload? Bullet hell shoot 'em up Shinorubi has officially fired off a release date and is now lined up for consoles and PC on January 12, 2024.

Red Art Games previously had Shinorubi penciled in for "early 2023," but clearly time is running out to make that cut. When Shinorubi launches it will be available digitally on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via Steam. Those looking to pick up a physical copy will be able to do so on day one for PS4 and PS5. As for the physical Switch release, manufacturing delays have pushed that one back to Q2 2024.

If you've properly steeled yourself for a full-on eyeball assault, you can see just how hellish these bullets are shaping up to be in the launch date trailer. 

https://www.youtube.com/watch?v=6mqTwUMVgRE

The Deluxe Edition of Shinorubi, pictured below, is limited to just 300 copies per platform and available exclusively through Red Art's online store. Copies of the PS4 and PS5 versions are still available to pre-order, but the Switch Deluxe Edition is already sold out. There's also a Shinorubi Pink Edition for Switch, which packs the game in a steelbook case with a double-sided poster and soundtrack. That one is a little less scarce at 2,000 copies.

Image via Red Art Games

Shinorubi marks the first release from the development team at Last Boss 88, who are, as you might have guessed, huge fans of danmaku shmups. For anyone who wants a taste, the game has been in Early Access on Steam since January 2022. 

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Review: Turok 3: Shadow of Oblivion (2023) https://www.destructoid.com/reviews/review-turok-3-shadow-of-oblivion-2023/?utm_source=rss&utm_medium=rss&utm_campaign=review-turok-3-shadow-of-oblivion-2023 https://www.destructoid.com/reviews/review-turok-3-shadow-of-oblivion-2023/#respond Thu, 30 Nov 2023 13:00:00 +0000 https://www.destructoid.com/?post_type=eg_reviews&p=433527 Turok 3 Shadow of Oblivion Header

Turok 3: Shadow of Oblivion was a pretty weird game when it came out in 2000, and it’s an equally strange pick for a remaster. But it had to be done. Nightdive knew this. They knew that the N64 trilogy (if you exclude the multiplayer-focused Turok: Rage Wars) had to be completed.

It couldn’t have been an easy task. While Turok: Dinosaur Hunter and Turok 2: Seeds of Evil had PC versions they could pluck from, Turok 3 remained exclusive to the N64. Thankfully, Nightdive’s wizardry has only become more potent over the years, and because of their work porting other N64 games like Doom 64 and Quake 2 (64) to their proprietary KEX Engine, they were able to reverse engineer Turok 3 to save it from the suffocating tomb of the console that birthed it.

Still, it’s a damned weird game.

Turok: Shadow of Oblivion Oblivion Gunship
Screenshot by Destructoid

Turok 3: Shadow of Oblivion (PC [Review], Switch, PS4, PS5, Xbox One, Xbox Series X|S)
Developer:
Nightdive Studios, Iguana Entertainment
Publisher: Nightdive Studios
Released: November 30, 2023
MSRP: $29.99

Part of what makes Turok 3: Shadow of Oblivion so strange is that it’s unfortunately very normal. The first two Turok games were practically their own flavor of first-person shooters. The genre was still in its toddler stage, so the rules weren’t quite yet written. The levels were sprawling and confusing, and while it had a similar formula to the spawns of Wolfenstein 3D, they were anarchic mish-mashes. The punks of the burgeoning FPS genre.

It helped that the people behind Iguana Entertainment were rather adept with the N64’s notoriously difficult hardware. Each of their games has interesting technical flourishes, with Turok 2: Seeds of Evil sometimes being referred to as the best-looking game on the console (at the price of draw distance and framerate). Though they had been transitioned to the more dull corporate moniker of Acclaim Studios Austin, that technical trickery is still present in Turok 3.

However, that punk approach to the FPS formula was completely lost. In 1998, Half-Life rewrote the FPS playbooks, and developers were abandoning Wolfenstein 3D’s key-hunt approach. In its place were much more linear experiences that allowed easier storytelling. Turok 3: Shadow of Oblivion wants to be Half-Life so hard you can see the vein bulging from its forehead.

https://youtu.be/SdCaj5ZRp-A?feature=shared

The game kicks off with a rather elaborate cutscene showing the previous Turok, Joshua Fireseed, being killed and passing the mantle on to his siblings, Danielle and Joseph. They’re tasked with defeating Oblivion, which is maybe some malevolent force of evil, but it might also be some sort of alien army. The story stops making sense really quickly. Maybe you need to read the comic books.

While previous Turok games were set exclusively in the Lost Lands, a place where time has no meaning, Turok 3: Shadow of Oblivion starts off on Earth. I think. Also, it’s the future, maybe.

You get the choice to play as either Danielle or Joseph, and while the bulk of the game remains the same regardless of the choice you make, their paths diverge in some places to focus on different gameplay. Danielle has a grappling hook, while Joseph is 15 and still hasn’t hit puberty, so he can fit through small paces. Their weapons also vary in some places. It’s not much, but it does make further playthroughs more worthwhile.

But while the first two Turok titles were fast-paced affairs where you blew away hordes of enemies, Turok 3 slows things down so it can tell you a hilariously awful story. The first whiff of Half-Life you get is running into a guy who shows you the way down a completely linear corridor, climbs up a ladder, and gets eaten. The next level is set in some sort of military research facility where the still living scientists opine that all their research is ruined and their colleagues are dead. The second stage is Black Mesa, is what I’m saying. Even the soldier dudes move in similar ways to the Marines in Half-Life.

Turok 3 Dialogue
Screenshot by Destructoid

But it’s the shooting that suffers the most. Rather than constantly swimming upstream against hordes of foes and running at about 50mph, they’re much more sparsely scattered about. They die very easily, perhaps to make up for the inaccuracy of the N64 controller, so you wind up spending a lot of time exploring empty environments. Also, neither Danielle nor Joseph can reach the speeds of Tal’Set’s amazing stride.

It at least stops being a direct attempt at copying Half-Life after the second level. There’s even a section pulled from Turok: Dinosaur Hunter that you walk through as if to say, “Look at how much more lifeless our levels have become after just three years!”

At least the weapons are still as varied and exotic as they’ve ever been. The celebrated cerebral bore is back, and in the later levels, you’re always tripping over ammo for it. It’s a fire-and-forget sort of weapon that launches a drone that drills into the heads of your foes before detonating. It’s injury and insult in one package, a very video game weapon.

I mean, really, I got by with the pistol, rifle, shotgun, rocket launcher, and cerebral bore combination, but that small selection of useful weapons is still more impressive than most. 

If there’s one place Turok 3 improved it’s with storytelling. The characters are lip-synced and have legible facial expressions, which was impressive to see on the N64. However, their faces also sometimes contort in disturbing ways, which hasn’t been helped by the polishing strokes that Nightdive made to their models.

But the story. Gosh, the story. I don’t even know where to begin with it. The bizarre revelation and cliffhanger right at the end is especially going to live with me for a while.

Turok 3 Fighting topside
Screenshot by Destructoid

Say what you will about Turok 3: Shadow of Oblivion in its original state, Nightdive did right by it. They had to reverse-engineer it by pulling it from its cartridge and extracting everything from the compiled program. Then, they rebuilt it in the KEX Engine. While they were at it, everything got touched up. This went beyond simply improving the models without altering the visual style like they did with the Quake remasters. They also improved the resolution of all the textures.

I’m impressed. I asked Nightdive how they managed to improve the resolution of the textures, as they were no doubt heavily compressed for the N64. “No AI,” I was told. “Artists.” The team found the original source for the textures wherever they could. However, even then, they touched some up by hand and recreated ones that they couldn't find.

Turok 3 doesn’t exactly look new. Not at all. Not even slightly. But it looks less like a ported N64 game and more like a remastered PC game from the early 2000’s. You wouldn’t guess that Nightdive didn’t have access to the source files.

Well, except for the voices. Geez, you can still hear the N64 muffle all over them. Well, except for the opening porch scene.

Some cut content has also been restored, and Nightdive also added environmental props to try and make things seem less lifeless, but they really didn't jump out at me. Probably a good thing.

Throwback to Turok 1
Screenshot by Destructoid

As much as I’ll always give Turok 3 flak for its eagerness to follow in Half-Life’s shoes, I find a lot of charm in its ineptitude. It was also the only game in the series that I completed in my youth without using cheats. That’s maybe because it’s less than five hours long and could be completed in a rental period, but still, I’ve never hated it.

It’s just amusing to see such a loving remaster of a game that is mediocre in the most charitable of terms. With the attention Nightdive has given it, you would swear it was a classic. And I love that. I wish more publishers and developers had the guts to dredge up the forgotten dregs of the past and not just repackage them but restore them for a new audience. I was prepared for Nightdive to take a pass at remastering Turok 3 because it would be financially unviable. It wasn't the smart thing to do. It was the right thing to do. So, they forged onward and made it happen with their signature flourishes. Respect from top to bottom. Certainly makes it difficult to slap a score on it, though.

Now, what about Turok: Rage Wars?

[This review is based on a retail build of the game provided by the publisher.]

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Most anticipated games – December 2023 https://www.destructoid.com/most-anticipated-games-december-2023/?utm_source=rss&utm_medium=rss&utm_campaign=most-anticipated-games-december-2023 https://www.destructoid.com/most-anticipated-games-december-2023/#respond Mon, 27 Nov 2023 20:00:00 +0000 https://www.destructoid.com/?p=432565 December 2023 Anticipated Games

The December 2023 games lineup involves us turning into blue aliens and harnessing the powers of a flour golem. We'll also be helping our favorite Disney characters with farming and other tasks.

Avatar Frontiers of Pandora is the biggest December 2023 game
Image via Ubisoft

Avatar: Frontiers of Pandora - PS5, Xbox Series X, Xbox Series S, PC, Amazon Luna

Publisher: Ubisoft
Developer:
 Massive Entertainment
Price: 
$69.99
Release Date:
 December 7
Trailer

The Division developer Massive Entertainment is behind the open world of Avatar: Frontiers of Pandora. You'll be exploring the beautiful Western Frontier, a new area inspired by James Cameron's box office breaking movie series. Available on December 7, this FPS has us playing as a Na'vi raised to be a warrior for the RDA but freed after 15 years. We'll be fighting back as we "reconnect with [our] lost heritage," according to the game's official website.

"It’s clear this is an open-world Ubisoft game, but there’s enough different there to make it feel like a fresh experience as well," writes our own Steven Mills in a preview of the new Ubisoft title.

This game seems similar to the Far Cry series as you craft your own gear, gain access to a variety of weapons like shotguns and assault rifles, and take over outposts. Hopefully the game will be more interesting than the first movie's Unobtanium storyline.

The Born of Bread combat is reminiscent to Paper Mario
Image via Dear Villagers

Born of Bread - PS5, Xbox Series X, Xbox Series S, Switch, PC

Publisher: Dear Villagers
Developer:
 WildArts Studio Inc.
Price: 
$24.99
Release Date:
 December 5
Trailer

Getting anxious for the Paper Mario: The Thousand Door remake? You'll want to check out Born of Bread while you wait. It has a vibrant art style, a similar turn-based combat system, and a story that seems just as silly. "Born of Bread puts a twist on turn-based combat tropes with a fun interaction system that will test your reflexes," says the game's Steam page. "This interactive system also features a weaknesss and resistance system that makes battles more strategic."

The RPG seems memorable, as evidenced by our preview from PAX East earlier this year.

The combat system reacts to the timing of your button presses like the Paper Mario games that many enjoy. You'll also be solving puzzles with each character's abilities as you explore this world. It releases on December 5.

Disney Dreamlight Valley (1.0 release) - PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, Switch, PC

Publisher: Gameloft
Developer:
 Gameloft
Price: 
$39.99 and higher
Release Date:
 December 5
Trailer

The 1.0 release of Disney Dreamlight Valley and the expansion A Rift In Time is finally arriving on December 5. This game is similar to Animal Crossing, in which you're befriending Disney characters, harvesting crops, and finishing side quests along the way like making dishes for Ratatouille's Remy. You're also upgrading shops and other resources available to you. Somehow, there's an intriguing storyline that meshes all of these Disney icons together and have it make sense.

It's a relaxing adventure, especially for those who love almost every Disney movie like me. You may want to get the Gold Edition, which comes with the DLC A Rift In Time and 5,000 Moonstones, one of the game's currencies. And yes, it won't be free-to-play, unfortunately. I guess it's something else Eeyore can complain about.

Dragon Quest Monsters The Dark Prince is one of the more intriguing December 2023 games
Image via Square Enix

Dragon Quest Monsters: The Dark Prince - Switch

Publisher: Square Enix
Developer:
 Square Enix
Price: 
$59.99
Release Date:
 December 1
Trailer

Heading to the Switch exclusively is Dragon Quest Monsters: The Dark Prince, the next entry in the long-running JRPG series. Similar to the Pokemon series, you'll be collecting monsters and training them. As the story proceeds, the game's environments will change from Spring to Summer and so on.

Synthesizing two monsters to make more powerful allies returns, too. "Players can experiment and eventually unlock over 500 monsters, including franchise favourites, dark lords, and completely new creatures," says Square Enix in a press release. The game's also online, so you can compete against your friends and foes throughout the world. I'm excited, but man, I'll skip over the Overture theme if it plays after it playing in so many trailers. Nevertheless Dragon Quest Monsters: The Dark Prince releases on December 1.

Sonic Dream Team
Image via Sega

Sonic Dream Team - iOS, Mac, Apple Arcade

Publisher: Sega
Developer:
 Sega Hardlight
Price: 
Free with Apple Arcade subscription
Release Date:
 December 5
Trailer

Last up is the Blue Blur himself, Sonic the Hedgehog in Sonic Dream Team. This time, you can play as six different characters, including Sonic, Amy, Tails, Cheese, Knuckles, and Rouge. In this 3D platformer, you're trying to jump and spindash your way through Eggman's nightmare dreamscapes.

From the trailers and screenshots, it looks like a solid 3D entry, despite being exclusive to Apple Arcade. It's far more interesting than Sonic Superstars, that's for sure. It will be available on the subscription service on December 5. Hopefully this game heads to consoles soon after.

Granblue Fantasy Versus Rising is a December 2023 game
Image via Cygames

Honorable mentions

This month isn't just some RPG goodness and the lightning quick speed of Sonic and his friends. There's far more than that. Who knows? There might be some shadowdrop surprises at The Game Awards. The honorable mentions include:

  • Batman: Arkham Trilogy (Switch) - December 1
  • SteamWorld Build (PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, PC, Switch)- December 1
  • A Highland Song (Switch, PC) - December 5
  • Enclave HD (PS5) - December 5
  • Arizona Sunshine II (PC, PSVR2) - December 7
  • House Flipper 2 (PC) - December 13
  • Bulletstorm VR (PC, PSVR2) - December 14
  • Granblue Fantasy Versus: Rising (PS4, PS5, PC) - December 14
  • Pokemon Scarlet & Violet: The Hidden Treasure of Area Zero (Switch) - December 14
  • Raccoo Venture (PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, Switch, PC) - December 14
  • Paranoid (PC) - December 14
  • Trinity Fusion (PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, PC) - December 15
  • Resident Evil 4 (iOS) - December 20

The post Most anticipated games – December 2023 appeared first on Destructoid.

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Eminem coming to Fortnite https://www.destructoid.com/eminem-coming-to-fortnite/?utm_source=rss&utm_medium=rss&utm_campaign=eminem-coming-to-fortnite https://www.destructoid.com/eminem-coming-to-fortnite/#respond Tue, 21 Nov 2023 16:59:15 +0000 https://www.destructoid.com/?p=431062

Fortnite has just announced its Big Bang event, and there are already reports circulating that Eminem is one of many surprises in store.

According to Fortnite leaker @HYPEX, the upcoming Big Bang event will be the multiplayer game's largest to date, weighing over 1.5 GB. In addition to providing the artwork featuring an animated version of the rapper, the leaker also claims LEGO will make an appearance, and there'll also be a rhythm mode and racing mode.

According to @HYPEX, the rhythm mode will let you play vocals, guitar, drums, and bass. It comes December 9, and you can expect the following artists and songs to be featured:

  • Alice Cooper - 'Poison'
  • Imagine Dragons - 'Thunder'
  • Lady Gaga - 'Pokerface'
  • Linkin Park - 'Numb'
  • Toto - 'Africa'

Another leaker, @iFireMonkey, revealed two Eminem skins. One has the rapper with his iconic blond hair, while the other has him in the suit and fedora he wears on his Music to be Murdered By album.

https://twitter.com/iFireMonkey/status/1726897313896165821

As for official details, all we know so far is that Epic has the event planned for Saturday, December 2, 2023, at 2 PM ET. It'll be available in the Battle Royale tile in Discover 30 minutes prior, and it'll support parties of up to four players. It's being described as "a new beginning," which may explain why Fortnite is going all-out.

https://twitter.com/HYPEX/status/1726906471672324152

For those who don't have a dedicated gaming device, you can use NVIDIA GeForce NOW and Amazon Luna services to access the game via cloud gaming.

This won't be the first major music event from Fortnite. Past concerts have featured artists like Travis Scott and Ariane Grande, and the experience has been an interactive one allowing you to enjoy a virtual concert from the comfort of your home.

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Review: Nickelodeon All-Star Brawl 2 https://www.destructoid.com/reviews/review-nickelodeon-all-star-brawl-2/?utm_source=rss&utm_medium=rss&utm_campaign=review-nickelodeon-all-star-brawl-2 https://www.destructoid.com/reviews/review-nickelodeon-all-star-brawl-2/#respond Thu, 16 Nov 2023 00:42:36 +0000 https://www.destructoid.com/?post_type=eg_reviews&p=428761 Nickelodeon All-Star Brawl 2 review

Nickelodeon All-Star Brawl 2 is indefinitely an improvement over the original. Like Aang learning all four of the elements, developer Fair Play Labs has created a more comprehensive package for this game.

Teenage Mutant Ninja Turtles in Nickelodeon All-Star Brawl 2
Image via GameMill Entertainment

Nickelodeon All-Star Brawl 2 (PS4, PS5 [reviewed], Xbox One, Xbox Series X, Xbox Series S, PC, Nintendo Switch)
Developer: Fair Play Labs
Publisher: GameMill Entertainment
Released: November 7

MSRP: $49.99

Fun Smash-like gameplay, elevated from the first

Every character's moveset has been recreated from scratch (except for a handful of moves sticking around). That effort from the developer has paid off. While the gameplay isn't as refined as its contemporaries, each special attack feels more suited to the platform fighter genre. Both Korra and Aang use all of the elements rather than just one as well.

The new characters also bring some entertaining elements to the game. Azula unleashes her lightning and flame-focused attacks in an acrobatic fashion. Meanwhile, Jimmy Neutron's moveset revolves around his gadgets and his pet robot dog, Goddard.

Despite many positives, the game still feels somewhat awkward. Jumping in the air still feels floaty, and the impact of some moves feels too muted. What does help the gameplay, though, is the addition of the dodge roll and shield. They add more strategy to the overall flow and fit right in. Each character's shield looks different, as opposed to the Super Smash Bros. series. Garfield, in this instance, hugs a pillow.

Unfortunately, while playing the Arcade mode, the AI can be dumb. It jumps off the stage and accidentally falls to K.O. itself. This has happened around three to five times during my time with Nickelodeon All-Star Brawl 2.

A graphical upgrade

Nickelodeon All-Star Brawl 2 looks far better than the first game. The characters are more expressive, and the lighting upgrade is gorgeous. For example, SpongeBob grins when he lifts his two hands up for an upward attack. Aang also looks angry whenever he charges an earth attack.

I love fighting on Jellyfish Fields because it's so vibrant and brighter than the original. You can see the sunlight glimmering within the water. Additionally, you'll notice Bikini Bottom in the background. This amount of detail wasn't in the original. The graveyard stage also looks stunning with a darker atmosphere and a hint of light from a lamppost.

However, there are still some issues to address. Most "Final Smash" attacks that have been added to the sequel seem rushed and don't have the animation quality of the overall game. Aang's Final Smash attack, for example, lacks the impact of the four elements fusing into an almighty beam. On the other hand, there are some funny final smash attacks, like Ren blowing up the entire planet and Reptar rampaging through a burning city.

While the overall game looks much better than the first, there are some technical issues. In one instance, the victory screen didn't show the character, and I had to restart the game to get back to the menus. Some of the hitboxes are also too big, leading to less exciting and frustrating matches.

Cabbage Merchant in Nickelodeon All-Star Brawl 2 reacts to Aang's presence
Screenshot by Destructoid

New modes in Nickelodeon All-Star Brawl 2

There's a single-player story mode that features rogue-like gameplay. Danny Phantom villain Vlad Plasmius has corrupted characters across the Nick universe. To save them, you'll need to defeat them in combat. Each run lets you purchase upgrades with the currency you gain. These are fun as you gain a damage percentage and use buffs.

Part of what makes buying upgrades fun is the interaction between characters. For example, the Cabbage Merchant gets freaked out by Aang and Azula showing up. If you've watched the show, you'd know the Last Airbender ruined this poor guy's shop (by accident) while getting chased by the Firebenders.

The bosses are a bit of a mixed bag. They can be fairly tough and have certain interesting patterns to avoid. However, I found that too many of them stood still for a long time, letting me take out a quarter or even a half of their health before they activated another attack. As a result, I didn't feel satisfied after taking out the bosses.

However, it is funny to see Aang commenting that he's unhappy about taking out a spirit like SpongeBob SquarePants' Flying Dutchman.

Overall, this mode had me playing the game for hours in one sitting. I loved getting new characters for this campaign and evil costumes for the roster.

Finally! A good platform fighter that has great online!

I've played Nickelodeon All-Star Brawl 2 with a friend of mine from the other side of the continent. I live in Western Canada, and my mate is from an Eastern U.S. state. Thankfully, while playing this game, it was as if he was playing next to me. The connection is flawless, and I'm so happy to play a platform fighter with him. He refuses to play Super Smash Bros. Ultimate with me due to the sloppy connection.

Unlike the last game, this sequel supports cross-play. This means someone on the PS5 can check out the game with a PC player. You'll need to copy a password down, and then you can join your pal in a lobby. It works well, but you have to make sure that crossplay is on. For some reason, my Eastern American friend had the crossplay feature off by default.

There's full voice acting, but man, the music's just okay

One of the major complaints of the original game, when it was released, was that it lacked voice acting. It was later added in an update, but the second game received this feature from day one. Most of the actors, like Rob Paulsen and Billy West, reprise their roles, and they sound fantastic. There are some unique voice lines in the campaign as well, which is a neat touch.

https://youtu.be/lcBRZQ4AEQc?t=3365

Unfortunately, the so-so music doesn't match up to the outstanding voice acting. While it gets the general gist of the atmosphere around the stages, most of the tracks bore me. There are some standouts, though, like the Jellyfish Fields and Campaign themes. The second is grand and epic, while the first maintains the charming vibes of the SpongeBob SquarePants show. I also like the mariachi-fueled "Miracle City Volcano."

It would be neat if the next game could get the official music from each of the series rather than making original tracks that fail to meet the mark.

Perhaps GameMill Entertainment could hire composers to remix memorable songs like Avatar: The Last Airbender's "Peace Excerpt" or SpongeBob SquarePants' theme music like Nintendo does with Super Smash Bros.

Is Nickelodeon All-Star Brawl 2 worth playing?

Nickelodeon All-Star Brawl 2 is worth trying out. The new movesets make this game more exciting than the original, and the online netcode is surprisingly stellar. If you want to check out All-Star Brawl 2 alone, the campaign mode is compelling enough to play it for hours. While the music is disappointing to listen to, the new voice acting does add so much to the game.

[The publisher provided one PS5 code and one PC code to the writer]

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The Game Awards is hosting a vote for best user-created Fortnite Island inside Fortnite https://www.destructoid.com/the-game-awards-best-user-made-fortnite-island/?utm_source=rss&utm_medium=rss&utm_campaign=the-game-awards-best-user-made-fortnite-island https://www.destructoid.com/the-game-awards-best-user-made-fortnite-island/#respond Tue, 14 Nov 2023 22:04:57 +0000 https://www.destructoid.com/?p=428060 The Game Awards best Fortnite Island

10 islands enter, one island wins. The Game Awards' Geoff Keighley has orchestrated an in-game opportunity in which players can now vote on the battle royale title's best user-created island of the year.

The announcement came from Keighley this afternoon. In collaboration with Nighttimes and Studio 568, the partnership has created a hub world that Fortnite players can travel to to vote in-game on what they believe is the best original locale out there.

https://youtu.be/ChKvof3DP5U

The in-game experience is something The Game Awards creator, Geoff Keighley, has been excited about for years:

"Ever since I hosted Live From Risky Reels in Fortnite in 2019, I’ve been thinking about ways The Game Awards could bring our celebration inside the games we play every day," said Keighley in a press release. "Our Fortnite island is the first experiment in this direction, and I’m particularly excited to help shine the spotlight on the amazing user-generated community around the world."

The Game Awards Island, located in-game at 0853-1358-8532, features 10 creator-made islands that can be voted on once a day per Epic ID. After players finish voting, they can explore the custom island to find Game Awards statues scattered throughout. If all of the statues are found, players will enjoy a nice XP boost for their efforts.

The Game Awards Vote in Fortnite event begins today and runs until December 6 at 6:00 p.m. PT. The winning island will be revealed the following night, December 7, during The Game Awards live and within The Game Awards Fortnite island. For more The Game Awards coverage, check out all of this year's nominees here.

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Tactical deckbuilder Alina of the Arena arrives on consoles this month https://www.destructoid.com/alina-of-the-arena-arrives-on-consoles-this-month/?utm_source=rss&utm_medium=rss&utm_campaign=alina-of-the-arena-arrives-on-consoles-this-month https://www.destructoid.com/alina-of-the-arena-arrives-on-consoles-this-month/#respond Thu, 09 Nov 2023 18:47:15 +0000 https://www.destructoid.com/?p=426297 alina of the arena

Taking inspiration from games like Slay the Spire, Alina of the Arena unleashed its gladiatorial combat on PC in 2022. Now it's set to launch on consoles later this month.

DANGEN Entertainment and PINIX Games announced plans to bring Alina of the Arena to PlayStation 4, PlayStation 5, Nintendo Switch, and Xbox digital stores on November 23, 2023. In addition to the deckbuilding of Slay the Spire, the devs cite Into the Breach as inspiration. Alina of the Arena blends roguelite elements with hex-based tactics, resource management, and more that unfolds in strategic position-based gladiator battles. You can see a sample of its style in the release date trailer and screens. 

https://www.youtube.com/watch?v=iMCseTgdzrQ

Alina of the Arena follows a gladiator named Alina who aims to entertain a particularly bloodthirsty crowd while rising up the ranks. You can pick up weapons the crowd tosses into the arena, upgrade equipment, and acquire new cards to improve your strategy. Some cards may help Alina deal more damage, while others assist in avoiding attacks or even pitting enemies against one another for a tactical advantage. 

The flow of each level spans standard battles, elite battles, shops, events, and ultimately a showdown with the arena's champion. Permanent upgrades can be unlocked along with new builds to give you a fighting chance in successive runs.

Screenshot via DANGEN Entertainment

Are you not entertained?

Alina of the Arena picked up some accolades following its initial launch on PC. In addition to nominations at events like BitSummit and IndiePlay, it won the Best Design Indie Game Award at Taipei Game Show 2023. Outside of UI updates, it sounds like we can expect the same features that made it a success when it lands on consoles on November 23. 

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DreamWorks All-Star Kart Racing is no run-of-the-mill tie-in https://www.destructoid.com/dreamworks-all-star-kart-racing-no-run-of-the-mill-tie-in/?utm_source=rss&utm_medium=rss&utm_campaign=dreamworks-all-star-kart-racing-no-run-of-the-mill-tie-in https://www.destructoid.com/dreamworks-all-star-kart-racing-no-run-of-the-mill-tie-in/#respond Wed, 08 Nov 2023 20:49:06 +0000 https://www.destructoid.com/?p=424189 DreamWorks All Star Kart Racing is actually good

I'm just as surprised as you, but DreamWorks All-Star Kart Racing is actually quite entertaining. It even brings its own unique mechanics to the overpopulated scene, iterating on a genre with loaded expectations.

It's no Mario Kart or Crash Team Racing, sure, but that's not what I'm asking for. The Dreamworks racer manages to capture plenty of lovely little details I love about its worlds, and they're worth a highlight.

DreamWorks All-Star Racing's drifting is actually great
Screenshot by Destructoid

It's the little things

More often than not, these tie-in games read like a cheap cash grab, leading to a disappointing result: Garfield Kart, anyone?

However, DreamWorks All-Star Kart Racing really plays like it has some love behind it. Each kart is decorated with references to the movies these characters come from. Race tracks are quite charming and take place in locations you remember from the flicks, like Far Far Away from Shrek 2 or Berk from How To Train Your Dragon.

Funnily enough, the DreamWorks mascot even rescues drivers with his fishing rod when falling off the stage. Developer Bamtang Games clearly took cues from beloved implementations of other kart racers, but less so in the typical ways that feel like cheapened crossover soup.

However, what's most important is how the driving feels, and I'm happy to report it's mostly smooth. Drifting around a corner at the end of the race gave me the boost I needed to win. It's also thrilling to pull off while you're in narrower sections of a track.

Admittedly, it does feel a bit slower than other kart racers in the market, but it still manages to deliver a rush of speed as you zip through a piano-like boost pad and edge out the win.

DreamWorks Kart Racing travels down a magic pathway

DreamWorks All-Star Kart Racing surprised me. It could have just been a run-in-the-mill kart racer, but it folds in a few interesting quirks to the gameplay. Among my favorites were the magic pathways.

Similar to mechanics in F-Zero 99, you can form a rainbow path above the typical track. Navigating the path perfectly makes it an effective shortcut. However, others can jump on the magic pathway, too, and it comes with hazards as paths fade over time. There's a risk/reward system that's captivating on the track.

The track design is inventive, too. In one track, you're trying to avoid perilous dragon flames while twisting and turning through a castle, and another has you bouncing up and down in a trampoline room. There's good variety in the mix, shaking things up between the typical stretches of road.

You'll see all manner of sights and sounds, shaping up to something surprisingly spectacular as you see familiar dragons from the franchise flying in the sky. There's also a starry Rainbow Road-like track inspired by the intro that plays before every DreamWorks film. It's complete with a glowing moon and bouncy purple clouds, making it my go-to pick.

While the items are a little lackluster, there are references to Dreamworks movies, like Shrek's onions. That was one of my bigger qualms with Disney Speedstorm, as it lacks those touches and uses generic items instead.

DreamWorks All Star Kart Racing magical paths are an interesting mechanic.
Screenshot by Destructoid

All-Stars get a little chatty, too

Prior GameMill Entertainment tie-ins like Nickelodeon All-Star Brawl and Nickelodeon Kart Racers 2 lacked voice acting at launch. However, DreamWorks All-Star Kart Racing takes advantage of this feature. You'll hear Shrek calling out Tigress on the track. Some even have some witty banter between them, and there are even references to famous lines in the movies. While Shrek's voice actor sounds like he's never visited Scotland in his life, most of the performances are decent.

Overall, I've enjoyed my time with DreamWorks All-Star Kart Racing. While it's certainly not as polished or fun as Mario Kart 8 Deluxe or Crash Team Racing: Nitro-Fueled, I'd still recommend this to any kid or DreamWorks Animation fan. Now, where's the Rise of the Guardians DLC?

[A review code was provided by the publisher to the writer]

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Review: Air Twister https://www.destructoid.com/reviews/review-air-twister/?utm_source=rss&utm_medium=rss&utm_campaign=review-air-twister https://www.destructoid.com/reviews/review-air-twister/#respond Tue, 07 Nov 2023 13:43:13 +0000 https://www.destructoid.com/?post_type=eg_reviews&p=424774 Air Twister YS Net Apple Arcade

Air Twister certainly makes an impression coming out of the gate. It’s a weird children’s fever dream involving an alien invasion, floating sky cities, and a Princess that comforts a dying swan. It doesn’t get more comprehensible from there.

Having watched the initial trailer at some point years ago, I felt like Air Twister was a game I needed to experience. Unfortunately, it was released on Apple Arcade. I had let my trial subscription lapse on that service because I simply didn’t use it. I don’t play games on my phone. It’s for checking the comments on my articles and should otherwise be ignored.

Finally, it has arrived on consoles, which is where video games live.

Air Twister Hellscape
Screenshot by Destructoid

Air Twister (Xbox One, Xbox Series X|S, PS4, PS5, Switch, iOS)
Developer:
YS Net
Publisher: Inin Games
Released: November 10, 2023 (Console)
MSRP: $24.99

Air Twister is the latest game from Yu Suzuki and YS Net. Yu Suzuki is a legendary designer behind a lot of well-loved games like Out Run, Shenmue, and Hang-On. That’s just a few. He’s had his fingers in all kinds of great-tasting pies. However, I’m only a fan of one of these pies, and that’s Out Run. Pretty much all the rest of them range from lukewarm to slight dislike.

I still respect the heck out of the guy. Beyond simply being a capable and influential director, designer, and producer, he’s had a lot of influence on video games as a whole. It’s obvious that he’s very passionate about making games, though he reportedly doesn’t really play them.

According to an interview with Gamespot, he’s hesitant to call Air Twister a spiritual successor to one of his most prominent works, 1985’s Space Harrier. So, I’ll do it instead.

Air Twister is a spiritual successor to Space Harrier.

It’s obvious, so I don’t know why he’s coy about it. To give a point of reference, I can only use Space Harrier. To make comparisons, there’s Space Harrier. The strategies you use in Space Harrier work here. There are even direct references to Space Harrier in the game itself. Even though Space Harrier is a game I’m lukewarm on (though I never played it with the original motion cabinet), I still don’t count its direct influence as a bad thing.

https://youtu.be/HyB3cTskdZQ?feature=shared

You play as swan-loving Princess Arch. I’m not sure if that’s supposed to be pronounced like the structure or the shape. Apparently, she’s trying to save her planet, but it looks like multiple planets, or maybe they’re dimensional pockets. Invaders have come spilling out to wreck things. She’s the only competent person, so she’s got to save everybody.

It’s pretty bizarre. There are flying fish, Moai statues, and giant hostile clocks. To make it even stranger, there is lore to all of it. There’s even lore about Arch’s favorite dish.

If you’re unfamiliar with Space Harrier, it was an early rail shooter. For your quarters, you got to spend a lot of time looking at the protagonist’s butt. The levels were flat and straight, but they had a lot of interesting effects to them, and the game made use of the Super Scaler system to give a sense of depth as the sprites came toward you.

Air Twister is exactly like that, except the levels aren’t straight lines, and the protagonist has a much nicer and more prominently displayed butt. Also, there’s a lock-on system where you fly in front of an enemy and can build up strings of targets.

Air Twister Killing Time
Screenshot by Destructoid

While the twisting levels add a nice touch to Space Harrier’s gameplay, and the fantasy environments are neat to take in, it really doesn’t change a whole lot. This is still a lot closer to Space Harrier than it is to, say, Star Fox. Very rarely can you make contact with objects in the environment, so the actual motion is rarely utilized for anything fun. I’m assuming this has a lot to do with its mobile origin, but it’s somewhat underwhelming.

The core game is a linear series of 12 levels and two bonus rounds. Each level is capped off with a boss battle, as is tradition. There’s a lot of variety in the boss battles, even if there isn’t in your standard enemies. Otherwise, the game itself is pretty routine.

However, that routine gameplay is supported by an intricate unlock system that serves as a sort of meta-progression. While playing the game, you gain stars which you can then spend to advance further in the unlock structures while gaining new weapons and cosmetics. If anything, this helps support the fact that Air Twister is a rather short game at its core. Having more than just a high score to chase is always a good thing. Getting to dress up Arch in various hairstyles and pants is rather satisfying.

Air Twister Swan Battle
Screenshot by Destructoid

However, that’s all there really is to say about it. I don’t feel that Air Twister is really a game that feels necessary to play multiple times. I finished the main story on maybe my third or fourth attempt, and then it just becomes something that you do to unlock more stuff. There are some challenges that remix the game’s mechanics, many of which you actually have to unlock.

Speaking of not holding up to repetition is the soundtrack. It’s done by Valensia, which Yu Suzuki is a fan of. Aside from the fact that the opening to the first song you hear is extremely evocative of Queen’s Bohemian Rapsody, I really don’t mind the sound. It’s a bit like the result of a torrid love affair between prog rock and a stage musical.

However, while it’s enjoyable on the first listen and fits the aesthetic pretty well, I’m not a fan of being repeatedly beaten over the head with the same tracks. It’s made worse by the fact that they’re lyrical songs, which means I wind up with short snippets of phrases stuck in my head. It makes me extremely uncomfortable. I’m uncomfortable right now.

Flying Chameleon. No, not that one.
Screenshot by Destructoid

Air Twister is enjoyable enough. It’s weird and stimulating, as any arcade game should be. The problem is, much like Space Harrier, it’s let down by its simplicity. There’s some support from the upgrade meta-game and the added lore, but it’s really not enough to sustain the game for very long. Something like the branching pathways from Star Fox 64 would probably be beneficial to the longevity of the gameplay. That would at least add some variation to the story mode.

For that matter, the one thing from Air Twister that will probably still stick with me a month from now is the swan death, and that was shown in the first trailer.

Overall, Air Twister is a fine arcade title. It’s initially fun to play, and its trippy fantasy visuals do a decent job of drawing you in. However, once you’ve managed to topple the final boss and are treated to the end cutscene, there really isn’t much to keep you playing or cement the game in memory. The main story mode becomes just what you grind on to afford better butt dressings. I think the fallen swan deserved better.

[This review is based on a retail build of the game provided by the publisher.]

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Stranger Things is returning to Dead by Daylight https://www.destructoid.com/stranger-things-returns-to-dead-by-daylight/?utm_source=rss&utm_medium=rss&utm_campaign=stranger-things-returns-to-dead-by-daylight https://www.destructoid.com/stranger-things-returns-to-dead-by-daylight/#respond Mon, 06 Nov 2023 22:27:23 +0000 https://www.destructoid.com/?p=424968 Stranger Things Dead by Daylight crossover.

November 6 is Stranger Things Day. Canonically, this is the date that season one of the Netflix show opens on. It's a big deal for die hard fans of the show, and Behaviour Interactive figures it's as good a reason as any for another Dead by Daylight and Stranger Things crossover.

It was August 2019 that the first collaboration occurred between Dead by Daylight and Stranger Things. Known a the Stranger Things Chapter, it consisted of two new survivors, a new killer, a new map, and a batch of cosmetics. It quickly became a fan favorite amongst the Dead by Daylight audience. And now, like a horror villain that just won't die, it's back.

https://youtu.be/Rsk5NH0X-rM

The new killer added to the survival game was the infamous, and horrific, Demogorgon. Much like in the show, it was terrifying to see it scurry around the map and lunge at the survivors with its gaping maw and vicious claws. It also has the ability to move around Hawkins National Laboratory via portals which added to both its versatility and potential for jump scares.

The two survivors added to the game were Nancy Wheeler and Steve Harrington. The duo were playable on a new map within the Stranger Things Chapter, the Hawkins National Laboratory: Undergound Complex. As you can see in the above trailer, it has a sinister and ominous feel to its halls. A perfect replication of what fans experience when viewing the show.

In addition to the survivors, killer, and map, all of the prior cosmetics will be making their return to the Dead by Daylight in-game store. The Jonathan Byers outfit is an alternative skin that can be applied. As well as Steve's Scoops Ahoy outfit from season two.

All of the Stranger Things Chapter content is available now in Dead by Daylight. Behaviour Interactive didn't specify how long the DLC would be available. So if you're interested in running through the depths of Hawkins as one of the show's heroes, pick it up while you can.

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Lightning McQueen is heading to Rocket League https://www.destructoid.com/lightning-mcqueen-rocket-league-release-ka-chow/?utm_source=rss&utm_medium=rss&utm_campaign=lightning-mcqueen-rocket-league-release-ka-chow https://www.destructoid.com/lightning-mcqueen-rocket-league-release-ka-chow/#respond Mon, 06 Nov 2023 22:12:36 +0000 https://www.destructoid.com/?p=424853 Lightning McQueen in Rocket League.

It seems like it's well overdue, but Lightning McQueen is finally making his way to Rocket League. The Cars icon will be available for purchase beginning tomorrow, November 7.

Lightning McQueen is a reskinned Dominus body. The character car can be purchased individually or as part of the Lightning McQueen Mega Bundle listed at 2,500 credits. 3,000 credits can be purchased within the in-game store for $24.99.

https://youtu.be/ssZWhJHGCRY

The Lightning McQueen Mega Bundle is full of items that will make Pixar fans proud. In addition to Lightning McQueen's default 95 Rust-eze decal, there's also the cool blue Dinoco decal and a laid-back Cruisin' decal.

There are three different sets of Lightyear wheels to match each of the available decals. A Lightning McQueen player banner is included in the pack. And, of course, Psyonix implemented a Ka-chow goal explosion and added Rascal Flatts' "Life is a Highway" as a player anthem. The latter two and Lightning's Ruste-eze skin can be purchased individually if you aren't interested in the entire Mega Bundle.

Ka-chow

In watching the trailer, you can see that the character's emotive eyes are incorporated into his Rocket League design. Psyonix notes that the character/car is the first in the game to ever have dynamic expressions, which is a super cool addition.

It's unclear whether we'll get any voice-over lines from Owen Wilson or imitators, but one can hope. However, the aforementioned Ka-chow goal explosion and the inclusion of "Life is a Highway" are nice touches that fans are sure to appreciate.

As with most other licensed cars, there are some limitations in how you can modify Lightning's design. Only the three decals included in the Mega Bundle can be applied to the racecar (Rust-eze, Dinoco, and Cruizin’). Only select toppers, boosts, trails, and goal explosions can be added to Lightning's loadout. And antennas can't placed on top of the vehicle's roof.

The bundle and specific individual items are available for purchase as of tomorrow. Lightning McQueen and the Mega Bundle will remain available for purchase through November 21. You may be more inclined to bolster your garage now that player-to-player trading is set to end next month.

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Fortnite has busiest day ever, amassing over 44.7 million players https://www.destructoid.com/fortnite-has-busiest-day-ever-amassing-over-44-7-million-players/?utm_source=rss&utm_medium=rss&utm_campaign=fortnite-has-busiest-day-ever-amassing-over-44-7-million-players https://www.destructoid.com/fortnite-has-busiest-day-ever-amassing-over-44-7-million-players/#respond Mon, 06 Nov 2023 20:49:33 +0000 https://www.destructoid.com/?p=424823 Fortnite OG Season brings many players to the game

There's no Batman, Luke Skywalker, or Jack Skellington in Fortnite's new OG Season. However, Fortnite has received its busiest day ever, receiving over 44.7 million players on Saturday, November 4, blowing the development team away.

https://twitter.com/FortniteGame/status/1721210643888660633

Players spent a lot of time in Fortnite last weekend

"We're blown away by the response to #FortniteOG," said the game's official Twitter page. "Yesterday was the biggest day in Fortnite’s history with over 44.7 MILLION players jumping in and 102 MILLION hours of play."

The new OG season takes players back to the beginning of the battle royale mode. It brings back beloved locations like Tilted Towers, Greasy Grove, and Snobby Shores into the experience. This has obviously attracted fans to return to the game.

The classic Assault Rifle, Pump Shotgun, and Hunting Rifle are back. In addition, you can use the Damage Trap, Grappler, and Boogie Bomb. The latter is my personal favorite, as it forces your opponents to dance if they get hit by the grenade. You can also ride around in a Shopping Kart or an All Terrain Kart.'

If you're a regular Fortnite player, you can utilize the Reboot Rally. This is an incentive to get returning friends into the action. If you finish certain goals with them, you can get the Skerran Glider and more rewards.

https://twitter.com/HYPEX/status/1720926230512279651

Fans have reacted strongly

Fortnite news social media account HYPEX reposted a funny video with the returning shopping kart that has received 17.4 million views. It says, "NAH FORTNITE IS SO BACK." It has a hilarious laugh that doesn't fail to make you smile as the shopping kart single-handedly takes out two party members. Popular streamer Ninja has retweeted the post as well, likely bringing in more players to the battle royale.

https://twitter.com/NickEh30/status/1721202446729433220

Meanwhile, streamer Nick Eh 30 shared an impressive feat in-game. The clip has received over one million views. "I have missed the OG season, let me tell you," Nick said with a laugh, decimating two enemies simultaneously. "I love it."

On social media and around the world, there is a buzz around Epic Games' battle royale now more than ever.

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Stefanie Joosten reflects on playing Quiet in Metal Gear Solid V https://www.destructoid.com/stefanie-joosten-reflects-on-playing-quiet-in-metal-gear-solid-v/?utm_source=rss&utm_medium=rss&utm_campaign=stefanie-joosten-reflects-on-playing-quiet-in-metal-gear-solid-v https://www.destructoid.com/stefanie-joosten-reflects-on-playing-quiet-in-metal-gear-solid-v/#respond Fri, 03 Nov 2023 14:41:56 +0000 https://www.destructoid.com/?p=423875 Quiet and Big Boss in Metal Gear Solid V.

Hideo Kojima's Metal Gear Solid franchise is one of the most iconic in gaming, and within it, Quiet remains one of the most controversial characters. As Stefanie Joosten prepares for the launch of her album on November 10, she sat for an interview with IGN where she reflected on playing Quiet in Metal Gear Solid V: The Phantom Pain.

In the interview, she discusses her experience working with Kojima. She describes how dedicated Kojima was to the project and how he would attend many of the motion capture sessions. He is also described as an amazing visionary with ideas "so large in span that the actors, including me, would often ask for more input on the characters' motivations and the world we were in."

Though many fans felt that MGSV was incomplete, Joosten feels differently. She argues it had "a really beautiful conclusion," though she wouldn't be opposed to unraveling Quiet's story once again and perhaps exploring the character's past. The overall motion capture process for the game was enjoyable, though it was a long process that lasted years.

Big Boss in Metal Gear Solid V.
Screenshot by Destructoid.

The controversies of Quiet

Quiet is a character in Metal Gear Solid V who helps Big Boss. She can make herself invisible, and she is mute, though she likes humming. She also appears in incredibly revealing clothing.

At the time of MGSV's release, the character drew controversy, and many argued that her muteness was misogynistic, which is an understandable position to take when female characters have consistently been relegated to secondary roles in gaming. Quiet's sexualized depiction was also criticized.

Joosten is aware of the controversy that surrounds the character, but she claims she still respects "the choices Kojima made and his team in designing the character." She argues that she sees video games as fantasy worlds, so it's no surprise that you find a "character that's visually appealing."

This doesn't mean she doesn't sympathize with opposing viewpoints. She states: "people are looking for more representation, and I really get it." She also isn't convinced by Kojima's explanation for Quiet's skimpy outfit. It is revealed that Quiet breathes through her skin, requiring her to keep her clothing to a minimum, though Joosten points out that "there were so many other options you could have gone with."

Metal Gear Solid has a legacy that has endured even after Kojima and Konami parted ways. Konami has attempted to capitalize on the franchise's popularity with remakes but they haven't been well-received.

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Grounded gets its own Forge with Make It and Break It update this month https://www.destructoid.com/grounded-make-it-and-break-it-update-this-month/?utm_source=rss&utm_medium=rss&utm_campaign=grounded-make-it-and-break-it-update-this-month https://www.destructoid.com/grounded-make-it-and-break-it-update-this-month/#respond Wed, 01 Nov 2023 19:19:55 +0000 https://www.destructoid.com/?p=422993 Grounded 1.3 update introduces Playgrounds.

If you're the creative type, the latest Grounded update should be right up your alley (or backyard). Later this month, Obsidian Entertainment will introduce the Playgrounds mode — a creation toolset that enables players to create within the world of Grounded.

The new Playgrounds mode was introduced via the Xbox Wire today. It's a creation suite that can be compared to Halo's Forge mode or Forza Horizon 5's EventLab.

https://youtu.be/gEkvCinQI_E

Game director Adam Brennecke said that "this feature has been on the backlog for a very long time." The idea for Grounded's Playgrounds stems from the ingenuity of the modding community. The Grounded development team at Obsidian is relatively small, so instead of directing resources towards new content, Brennecke and the team decide to craft the Make It and Break It set of building tools that enables the game community's imagination to run wild.

Brennecke says that the Make It and Break It is impressively malleable. Essentially everything in the game is at your disposal creatively. "We’re going to provide the tools, and someone’s going to make something magical," he said.

Players can build buildings, place furniture, create obstacles, implement creatures, and of course, larger bosses. You'll even have the ability to install specific sounds and music into specific locations and scenarios. The vast majority of Grounded's campaign assets can be utilized for creativity. It's extremely customizable, "down to individual blades of grass."

The new Make It and Break It free update will roll out for Xbox One, Xbox Series X|S, and PC on November 13. In addition to Playgrounds, the update will also consist of new challenges for Burgle quests, fresh base-building assets, and combat adjustments.

Grounded is available via Xbox Game Pass and PC Game Pass. See what other big titles are headed to the subscription service soon right here.

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Lies of P director announces sequel, teases DLC https://www.destructoid.com/lies-of-p-sequel-announced-dlc-teased/?utm_source=rss&utm_medium=rss&utm_campaign=lies-of-p-sequel-announced-dlc-teased https://www.destructoid.com/lies-of-p-sequel-announced-dlc-teased/#respond Wed, 01 Nov 2023 19:15:04 +0000 https://www.destructoid.com/?p=422895 Lies of P sequel announced in director's letter.

Souls-like games seem to be more popular than ever. One of the newest additions to the genre, Lies of P, had a very successful launch back in September—and now, the project's director has confirmed a Lies of P sequel is on the way.

Game director Ji Won Choi broke the news in a newly released director's letter video. He began by thanking fans for their enthusiasm and reiterated that the game broke the million copies sold mark following its September 19 launch. He then stated that the team's "highest priority is developing the DLC and working on our sequel."

https://youtu.be/RbCnjeUilhU

The director confirmed that the game's next patch should be arriving in November. Within it will be balancing to the Weapon Assembly System, as "certain blades and handles were not meeting expectations."

Ji Won Choi also mentioned that the team at Neowiz Games is aware that some players were having problems with the early difficulty of the game. The upcoming patch will make the Rising Dodge Ability a default skill that players can select to help alleviate any early struggles. In addition to that, Polendia will now sell two additional quartz from the first state of his shop.

The November Lies of P patch will also include free cosmetics to look forward to. Alidoro's costume, including his mask, is being added, as is the Alchemist's Hat and a pair of glasses. To provide more character customization, an extra facial accessory slot is being implemented so both glasses and hats can be worn at the same time going forward.

In late September, a collaboration between Neowiz Games and Team Ninja saw a pair of Lies of P weapons being introduced into the world of Wo Long Fallen Dynasty. The director's letter confirmed that the duo will work together once again for another collaboration, with details coming a bit further down the line.

The Lies of P soundtrack is officially on the way, too. The team is working to deliver it "as swiftly as they can". It will feature over 60 tracks in total, which incorporates nearly all of the game's music.

As the video wrapped up, Ji Won Choi stated that Neowiz is "fully dedicating ourselves to the development of the DLC" and revealed the studio is actively hiring to bring the project to fruition. It was then that Choi teased the game's upcoming DLC again, saying he "secretly sneaked sketches" for viewers to enjoy. You can see the pair of concept art screens below. It will have to hold fans over until more details on the Lies of P sequel or the upcoming DLC trickle out.

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