I think one of the most fun aspects of Baldur’s Gate 3 was its final act. Don’t get me wrong — I loved the first two acts, but the third added a separate layer of charm that its older siblings lacked.
It could be that so many arcs reach their culmination in Act 3: not only is there a main quest as well as an impressive amount of side-quests, but all of your companion quests can be finished here, in addition to a series of personal quests that have been staring at you the entire time you’ve been playing.
Let’s take a dive into Baldur’s Gate 3’s third and final act, beginning at the Wyrm’s Crossing campsite and the invasion by Githyanki forces. If you were having trouble knowing for sure you’ve done all there is to do here, we’ll list every main, side, personal, and companion quest that is possible in Act 3. If a quest is automatically added to your journal, we won’t list how to start it. But, if it’s potentially missable, we’ll also include how you can initiate the quest.
Baldur’s Gate 3 (BG3) Act 3 Main Quest List
- MAIN QUEST: Confront the Elder Brain
- SUB-QUEST: Destroy the Elder Brain
- SUB-QUEST: Control the Elder Brain
- MAIN QUEST: Get Orin’s Netherstone
- SUB-QUEST: Rescue Orin’s Victim
- SUB-QUEST: Impress the Murder Tribunal
- SUB-QUEST: Investigate the Murders
- MAIN QUEST: Get Gortash’s Netherstone
- SUB-QUEST: Consider Gortash’s Bargain
- SUB-QUEST: Disable the Steel Watch
- MAIN QUEST: Gather Your Allies
Baldur’s Gate 3 (BG3) Act 3 Companion Quest List
- Daughter of Darkness (Shadowheart)
- Our Fiery Friend (Karlach)
- The Blade of Frontiers (Wyll)
- The Githyanki Warrior (Lae’zel)
- The Pale Elf (Astarion)
- The Wizard of Waterdeep (Gale)
Baldur’s Gate 3 (BG3) Act 3 Personal Quest List
- Embrace Your Potential
- Help Your Protector
- Help Kith’rak Voss
- Free Orpheus
- Deal with the Devil
- Fulfill the Deal
- Escape the Deal
- To start: Talk with Mamzell Amira or Korrilla in Sharess’ Caress, or simply head up to the top floor and enter Raphael’s room.
Baldur’s Gate 3 (BG3) Act 3 Side Quest List
- Rescue the Grand Duke
- To start: Approach the burning inn in Waukeen’s Rest in Act 1.
- Note: You can rescue the Grand Duke by storming the Iron Throne prison.
- Free the Artist
- To start: Talk with Oskar Fevras, who can be found in the Zhentarim Basement in Act 1.
- Help the Cursed Monk
- To start: Activate the Sentient Amulet in Act 1.
- Find Mol
- To start: Complete the Act 2 sub-quest “Resolve the Abduction.”
- Note: If you’d like to recruit Mol to your side for the final battle (read: Gather Your Allies main quest), you’ll need to steal her contract from the House of Hope, beat Raphael, then do not tell her that you killed Raphael. If you do, she’ll blame you and cut off all contact.
- Find the Nightsong
- To start: Talk with Aradin in Act 1, or failing this, it should automatically start at some point before Act 3 begins. If you saved the Nightsong, there will be a somewhat difficult battle with a famous wizard in Act 3, so keep that in mind when pursuing this questline.
- Help the Devilish Ox
- To start: Talk with the Strange Ox in Rivington.
- Find the ‘Stern Librarian’ Ffion
- To start: Talk with Mamzell Amira in Sharess’ Caress.
- Solve the Open Hand Temple Murders
- To start: Talk with Sister Yannis in the Open Hand Temple in Rivington.
- Find the Missing Letters
- To start: Talk with Danzo Arkwright at Sword Coast Couriers in Rivington.
- Feed the Mind Flayer
- To start: Talk with the starving mind flayer in the abandoned windmill in Rivington.
- Find Dribbles the Clown
- To start: Talk with Lucretious in the Circus of the Last Days.
- Aid the Underduke
- To start: Talk with Farlin in Rivington, or visit Sharess’ Caress.
- Avenge the Drowned
- To start: Talk with Allandra Grey, who can be found in the Water Queen’s House.
- Deal with the Gnomes
- To start: Talk with Manip Falcao in Rivington.
- Avenge the Ironhands
- To start: Talk with Wulbren at Moonrise Towers in Act 2, or approach the gate to Wyrm’s Crossing in Rivington.
- Save the Gondians
- To start: Talk with Zanner Toobin in the Steel Watch Foundry.
- Help the Hag Survivors
- To start: Interact with Anti-Hag Support Group Poster in the Lower City, or by starting the “Save Vanra” quest and learning that Captain Grisly is really the hag, Auntie Ethel.
- Avenge the Hag Survivors
- To start: Talk with Mayrina (if alive) or any of the hag’s survivors in Old Garlow’s Place.
- Save Vanra
- To start: Talk with Lora at the Basilisk Gate Barracks.
- Investigate the House of Grief
- Surrender Shadowheart to Viconia
- To start: This quest is tied to the Daughter of Darkness companion quest, but if you’d like to start it independently, talk with Arves in the northwest of the Lower City.
- Investigate the Suspicious Toys
- To start: Read the blackmail letter in the basement of Arfur’s Mansion in Rivington.
- Investigate Cazador’s Palace
- To start: Talk with Ulma in Rivington, or the vampire spawn in Fraygo’s Flophouse.
- Return Rakath’s Gold
- To start: Talk with Rakath Glitterbeard in the Counting House.
- Roveer’s Storehouse
- To start: Talk with Roveer in the Elfsong Tavern.
- Visit the Emperor’s Old Hideout
- To start: Approach the Elfsong Tavern.
- Stop the Presses
- To start: Talk with Estra Stir in the Lower City.
- Find Mystic Carrion’s Servant
- Defeat Mystic Carrion
- To start: Talk with Mystic Carrion, who can be found in Philgrave’s Mansion, which can be accessed through the Atelier in the Jannath Estate in the west of the Lower City.
- Retrieve Omeluum
- To start: This quest is automatically initiated once you visit the Iron Throne if you did not give Lady Esther a Githyanki egg in Act 2. You can also accept this quest by visiting the Society of Brilliance lodge and talking with Blurg.
- Free Counselor Florrick
- To start: Read the execution notice near the gallows in the Lower City, or simply sneak into the Wyrm’s Rock Prison and free her.
- Find a way into Wyrm’s Rock fortress
- To start: Approach the Wyrm’s Rock Fortress from Rivington.