Like a Dragon: Infinite Wealth Archives – Destructoid https://www.destructoid.com Probably About Video Games Mon, 22 Jan 2024 23:04:22 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.4 211000526 Review: Like a Dragon: Infinite Wealth https://www.destructoid.com/reviews/review-like-a-dragon-infinite-wealth/?utm_source=rss&utm_medium=rss&utm_campaign=review-like-a-dragon-infinite-wealth https://www.destructoid.com/reviews/review-like-a-dragon-infinite-wealth/#respond Tue, 23 Jan 2024 15:00:00 +0000 https://www.destructoid.com/?post_type=eg_reviews&p=453025

Ryu Ga Gotoku Studio reset its flagship series with Yakuza: Like a Dragon, an aptly named title that saw newcomer Ichiban Kasuga take the lead in RPG hero fashion. With Like a Dragon: Infinite Wealth, RGG returns to the role-playing formula, with one foot in the future and the other in the past.

While Ichiban is back to lead, his predecessor Kazuma Kiryu returns, too. At first, the duo form a party together and then, eventually, split into two parties with each protagonist as their own leader. And while I dig a lot about what this does for the story, and the ways in which RGG Studio has clearly upgraded its blueprint from Y:LAD, it’s hard not to notice the stumbles it makes along the way.

Like a Dragon: Infinite Wealth is absolutely massive. It is a transition period for the series, moving all its characters around and building on their stories, while also creating the largest world I’ve yet to see in one of Ryu Ga Gotoku’s games. Infinite Wealth nails so many high points, but vast excess can come at a cost.

https://www.youtube.com/watch?v=XExEH_aOfFo

Like a Dragon: Infinite Wealth (PC, PS4, PS5 [reviewed], Xbox One, Xbox Series X|S)
Developer: Rya Ga Gotoku Studio
Publisher: SEGA

Released: January 26, 2023
MSRP: $69.99

The introduction sequence for Like a Dragon: Infinite Wealth is, quite honestly, fantastic. Starting out, directly after the events of Yakuza: Like a Dragon, we see Ichiban and the crew trying to enjoy a normal life after the Great Dissolution and ensuing drama. Ichiban does his best to support the rudderless yakuza struggling to earn a living as civilians, while also endearingly struggling in his own way, especially in the romance department.

It’s not long, though, until some ghosts of the past resurface. After bad actors rope Ichiban and co. into a sea of online controversy, our hero departs for Hawaii, where his long-lost mother, Akane, is thought to be hiding. Along the way, you’ll mostly hang out with familiar faces. Every cast member from Yakuza: Like a Dragon returns in some form, and the Geomijul’s Seonhee makes her playable debut in Infinite Wealth, alongside two newcomers: the compromised cabbie Eric Tomizawa and Chitose Fujinomiya, a maid Akane contracted for help.

Screenshot by Destructoid

The story takes many, many twists and turns, and it wouldn’t really make sense to dig too deep into the specifics. Suffice to say, it doesn’t take long for a seemingly simple trip to Hawaii to escalate into the kind of antics you’d expect from Like a Dragon. Secret underground areas, sudden betrayals and double-crosses, and of course, shirtless fist fights with back tattoos bared are all part of the Yakuza charm, and none of that is missing here.

Some of Infinite Wealth’s highest highs are in these story moments, especially for the individual characters. Yakuza: Like a Dragon roped me in fast with its cast of older characters, going through extremely relatable life struggles amid all the chaos, and Like a Dragon: Infinite Wealth still captures that. Both Tomizawa and Chitose make excellent additions to the crew, while now-veterans Nanba, Saeko, and Adachi get plenty to work with, too. Heck, Joongi Han and Zhou – who arrive fairly late in Y:LAD – get plenty of character building in Infinite Wealth.

Screenshot by Destructoid

Let me buy you drink

Personalities and relationships really shine thanks to the Bond system, an overarching mechanic where party members can spend time with the protagonist to talk about their lives. Drink Links and growing Bonds are back, with truly great moments tucked away in those side stories. Characters like Seonhee and Tomizawa have especially effective moments in their Drink Links, adding intimate narrative details on the side while chipping away at the big picture. 

Screenshot by Destructoid

The addition of Bond Bingo also does a lot, dropping a bevy of spots around town where you can start up little skits. They’re framed as one of the party members taking note of something, like their favorite food or a place that reminds them of a particular memory, which gets marked off on a big bingo board. The goal is to form bingos and earn a ton of Bond progress, but you’ll make a lot of Bond progress just by playing the game; the real draw is the dialogue, which is pretty great.

All these ways of getting to know characters, with such a large cast, can feel a tad overwhelming. Really, splitting the party helps a lot in managing the sheer breadth of narrative content Like a Dragon: Infinite Wealth has. After some chapters together, Ichiban and Kiryu eventually split up and lead their own crews. The scope of the story ratchets up even further, as Kiryu starts to retrace his many, many steps through Ijincho and Kamurocho as part of his own journey, too.

As was revealed in the story trailer for Like a Dragon: Infinite Wealth, Kiryu has been diagnosed with cancer, and a major facet of his own journey sees him revisiting the past. Some of this means simply interacting with particular locations, where Kiryu can reflect on memorable events from previous Yakuza games, while others are much more involved quests.

Screenshot by Destructoid

Limitless greed

Substories also return, growing quite lengthy in some cases, making for even more ways to lose track of the hours in Like a Dragon: Infinite Wealth. My map was constantly filled with icons noting activities I could take on, all of them building up the various numbers I had, whether it was my party’s level and stats, the money in my pockets, or all the different personality traits that Ichiban builds up over time.

I haven’t even broached the subject of some of the larger minigames. The monster-catching Sujimon minigame is back, with on-the-map raids similar to recent Pokemon titles. Trainers are all over Hawaii waiting for a challenge, and there’s even a story quest involving fighting the aptly named “Discreet Four.” Building up a potent Sujimon party and taking down the best trainers around is its own adventure.

Screenshot by Destructoid

And then there’s Dondoko Island, Ryu Ga Gotoku’s version of Animal Crossing that has Ichiban cleaning up a trashed island and restoring it to resort status. It is, simply put, a really easy way to lose hours and hours of your time. I think I spent about three to four days of my review time with this game just on Dondoko Island, clearing out trash and building the island of my dreams. What was once a field with a single toilet in the middle of it soon became a bustling town, replete with food stalls and karaoke… and still, the toilet in the middle of it. It’s a landmark!

Screenshot by Destructoid

That said, it’s not all roses on Dondoko Island. The action combat doesn’t feel particularly great, and there’s a lot of it. And really, it’s a mode that feels like it’ll be best to revisit throughout the journey, rather than breeze through in one go. Eventually, visitors can start going to the island, and you’ll need to manage their wants and needs in an almost tycoon-style fashion. Getting some of the better, and more fun, visitors means finding them back in the open world of the main game, and progressing both the main story and various substories.

Plus, have I mentioned yet how big this world is? Not just with things to do, but in actual size. RGG added a segway for Ichiban and crew to travel around on, and really, it’s a helpful tool. Exploring the open world is highly encouraged; it’s where you grind battles for EXP and cash, it’s where you can hit the Square button (or your platform equivalent) to throw up the shaka and gain new friends to add more Aloha Links, and it’s where you stumble on items, substories, and more.

Even just Honolulu itself is big, and there’s still the addition of Ijincho and Kamurocho, too. It's a hefty game, in all senses. You can throw darts, try your luck on a dating app, play shogi or blackjack or koi koi, and even play a bike delivery game with a bunch of nods to its Crazy Taxi inspirations. Heck, just go to an arcade and play Sega Bass Fishing or Spike Out, or play online matches of Virtua Fighter 3tb.

Screenshot by Destructoid

Big world, small people

I stress the expanse of Like a Dragon: Infinite Wealth because this series has, in its own way, always been big and full of strange side attractions. Yakuza is no stranger to odd side games that eat up tons of time, from taxi driving to cabaret management, and that knob is turned all the way to 11. Usually, the appeal of Yakuza is that it has all this ridiculousness, but underneath both the explosive action and excessive side activities, there’s a beating heart of characters and story. Infinite Wealth still has that heart, but it misses in some tangible places.

As I said before, each character gets their time in the spotlight. Ichiban felt a bit second-fiddle to Kiryu, whose history and legacy are felt throughout his sections, but even still, Kasuga is every bit the lovable Dragon Quest-obsessed guy that he was in his debut game. Moments of this game where we get to see characters from through its history, past and present, interacting are instant highlights.

Screenshot by Destructoid

Like a Dragon: Infinite Wealth has a bit of a villain problem, though. Mostly in that its antagonists are both numerous, and aren’t quite as compelling or charismatic as the main cast. A few are your regular aggressors, the guys you fight a few times over the course of the game, and others are the ones waiting in the wings. But really, it felt like a few of the antagonistic forces just fall flat in the end.

This extends to the main plot, which can stifle a dramatic moment or two with some lackluster plot beats. Some characters and plot lines feel like they appear and disappear just for the benefit of moving the party from one location to another. I like the broad strokes of Like a Dragon: Infinite Wealth’s story, but it didn’t have that focused ramp-up I enjoyed in some of the series’ best narratives, like say, Yakuza 0 or Yakuza: Like a Dragon.

Ultimately, the best plot moments outside the chapter-ending climaxes are those Drink Links and side stories, where individual characters and stories can shine. The world of Like a Dragon: Infinite Wealth is huge, but it's the moments that narrow down to a pinpoint that stuck with me most.

Screenshot by Destructoid

A second turn

When it comes to combat, Like a Dragon: Infinite Wealth shows that Ryu Ga Gotoku Studio must have been listening and taking feedback on Yakuza: Like a Dragon’s systems. Broadly, it feels like an upgrade in almost every way, while keeping much of the same spirit alive.

Characters can now move within a set range on their turn, eliminating some of the awkwardness around lining up attacks and AoEs. In fact, more movement – combined with the potency of knockbacks, back attacks, and other environmental enhancers – really makes the battles of Like a Dragon: Infinite Wealth feel more alive and active. I still had one or two moments where I was awkwardly trying to angle something just right, or would perform a knockback only for my teammate to watch the enemy fall down instead of adding a follow-up hit. But controlling the arena feels like a much more doable task in Infinite Wealth.

Screenshot by Destructoid

Additionally, the breadth of Tag Team and special moves, as well as the new jobs and Skill Inheritance system that lets job skills carry over, all form a wonderful playground for building a party. It’s still a pain to have to return to the job store – Alo-Happy, a tour company, in this game – to swap out roles. And it’s a real bummer that jobs are still gender-locked. While the guys have some support options, and the gals get one of my favorite new jobs in the Agility-focused Kunoichi, it still seems odd there aren’t some overlapping jobs between them. I don’t really see why Chitose can’t surf or shoot guns, or why Tomizawa can’t pick up the bucket and mop for a cleaning gig.

Still, battles in Like a Dragon: Infinite Wealth are extremely good, with plenty of wild characters to fight and tough bosses to take down. While there’s a small bit of relying on the hits later on, even the ways in which Infinite Wealth remixes expectations from Yakuza: Like a Dragon is really fun.

Screenshot by Destructoid

One of the best ways is Kiryu’s ultimate move, which lets him unleash the beast and lash out in beat ‘em up form, turning the turn-based RPG into a Yakuza brawler for a short span of time. It’s one of the cleverest mechanics in this game, that really shows how confident RGG feels with their RPG systems, and it’s used to incredible effect.

It’s a real testament that, even after rolling credits, I’m still eager to unlock more roles and grind out more challenges in the battle system. Where Yakuza: Like a Dragon certainly felt like a game that rewarded smart play and good planning, Like a Dragon: Infinite Wealth feels like RGG taking a system built on inspirations and confidently making it their own. There are still some wrinkles to iron out – please, add a way of opting out of weapon attacks in favor of basic strikes – but largely, RGG has the combat down on the second time around.

Material excess

I could go on for ages about the minutiae of Like a Dragon: Infinite Wealth. It is a huge game, brimming with things to do, in a way that’s honestly intimidating to properly assess. I’ve spent a little over 50 hours just seeing Infinite Wealth through to credits, and I have no doubt I could double or triple that time, digging into everything here.

Depending on who you are, that number can be appealing or daunting. While I certainly think you can see a good deal of Like a Dragon within a similar playtime, there are still aspects I had to put by the wayside for deadline; and adding that onto the count, it’s a whole lot of game to dig into. There are little contrivances that might grow or fade in that time, too; the Smackdown option for instantly winning battles against lower-level enemies is a great addition. But it also tries to mask that the world of Like a Dragon has a lot of wandering encounters that might interrupt whatever you’re trying to do, like a Bond Bingo chat or substory.

Screenshot by Destructoid

If you’re coming to Like a Dragon: Infinite Wealth for a massive RPG that packs in all that RGG Studio has ever offered into one package, this is that game. It’s titanic, yet it’s still got some character heart down below. And just the draw-in alone of seeing these characters laugh, learn, and fight alongside each other will be worth the ticket price for longtime RGG fans. I’d worry newcomers would feel quite lost at some points, even if they can broadly follow the story beats.

Yet I do still have some nitpicks and drawbacks, around the broad plot, the villains, and even how well some of the minigames stack up to others. (I found the Tinder-like dating app to be a really strange, opaque game compared to the relatively straightforward FMV dating in Like a Dragon Gaiden.) I really like broad pieces of this game, but with so much here, some portions feel way more fleshed out, and others feel like they drag the median down. Even the game’s conclusion ends rather abruptly, and with a bow-tie that feels a bit hastily wrapped.

Among the wealth of Like a Dragon games we’ve had over the last year or so, Like a Dragon: Infinite Wealth is easily the stand-out for me. It’s still got a lot of what I love from this series, and I think anyone looking for a good follow-up to Yakuza: Like a Dragon will find it here. The second time around doesn’t feel quite as revolutionary, but this is still an island vacation I wouldn’t turn down. Some time spent in the sun with Ichiban and crew is always time well spent.

[This review is based on a retail build of the game provided by the publisher.]

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Hands-on: Like a Dragon: Infinite Wealth is huge, but doesn’t lose its heart https://www.destructoid.com/hands-on-like-a-dragon-infinite-wealth-is-huge-but-doesnt-lose-its-heart/?utm_source=rss&utm_medium=rss&utm_campaign=hands-on-like-a-dragon-infinite-wealth-is-huge-but-doesnt-lose-its-heart https://www.destructoid.com/hands-on-like-a-dragon-infinite-wealth-is-huge-but-doesnt-lose-its-heart/#respond Thu, 04 Jan 2024 15:00:00 +0000 https://www.destructoid.com/?p=445734 Like a Dragon Infinite Wealth

In 2020, the Yakuza series took a bit of a leap with its seventh entry, Yakuza: Like a Dragon. The lens shifted away from longtime series protagonist Kazuma Kiryu to newcomer Kasuga Ichiban, swapping out its real-time action for turn-based RPG combat in the process. It was, by most accounts, a rousing success. But there was still room to grow.

Like a Dragon: Infinite Wealth, then, seems like even more like a passing of the torch than its predecessor. And it was this shared custody of the spotlight that made me a bit nervous, going into a preview session way back in October. How would the focus manage both Kiryu and Ichiban? Why, after seeing one character hand the reins to the next, did we need to retread that ground?

After playing a hefty amount of Infinite Wealth, it seems like Ryu Ga Gotoku Studio is going to try and pull this off in the grandest fashion possible. Two protagonists, two storylines, even multiple locales. And that’s not counting the added minigames and activities. This might just be the biggest world we’ve seen in the series yet.

But it’s the attention to little details, and the small tune-ups from its predecessor, that have me interested in Like a Dragon: Infinite Wealth. RGG is going big, and so far, I think it’s panning out.

Vacation, all I ever wanted

The basis of Like a Dragon: Infinite Wealth is simple enough. From trailers alone, we already saw Ichiban trying to live out a normal life after the events of Yakuza: Like a Dragon. He works a job, picks up beer from the convenience store, and even goes on dates. But his past seems destined to return and haunt him again.

When I first took control of Ichiban, he’d made his way to Hawaii, retracing his mother’s footsteps. Kazuma Kiryu was already accompanying him, as well as two newcomers, taxi driver Eric Tomizawa (heck yes, more Erics) and health expert Chitose Fujinomiya. In the section I played, there were some opportunities to advance the plot forward, and also the chance to just mosey around in the open world.

Screenshot via Sega/RGG

Y’all, let me tell you now, I strayed as far from the objective marker as I could. It wasn’t that I didn’t want to see more of Infinite Wealth’s story; in fact, the cutscenes I watched were quite good. A particular highlight was Ichiban and Chitose having a heart-to-heart on the beach, after helping out some locals.

But I wanted to see all the ways in which RGG was expanding this world, both in its side activities and in the RPG combat. Good news is, both are pretty robust. Hawaii is huge, beautiful, and there is so much to do in it that RGG has even added Segways as a transport option, just to get around a little faster.

Picking up new jobs

Much like Yakuza: Like a Dragon, Infinite Wealth has a job system that takes the “job” part quite literally. Chitose, for example, had a bunch of special fitness-based moves, making her an excellent support character. Ichiban could do a lot of work with his bat, but I later swapped him over to a Surfer profession, which saw him hang loose and annihilate foes with his surfboard.

Kiryu, meanwhile, sticks to his guns. His arms, I mean. The longtime lead still brawls like a dragon, and many of his special moves felt reminiscent of the various fighting styles and talents he’s learned over the years. You can even swap around to the different stances to change up your attacks.

Screenshot via Sega/RGG

As you might have noticed from the Surfer, though, there are some island-themed jobs to pick up too. I only saw one other option in my playthrough, a fire dancer with some obvious elemental tie-ins. But even the job recruitment office has taken on a vacation flair, framing the new gigs as special packages, and recruiting a haunting mascot in the process.

Combat feels relatively the same, though that’s not a bad thing. Like a Dragon: Infinite Wealth still sees the party facing off in turn-based, Dragon Quest-alike battles with enemies, the way Ichiban envisions it. There are a range of special moves, summons through the classic Poundmates, and even team-up attacks that are extremely powerful. Some of those provide additional boons too, like Kiryu and Ichiban’s imparting an “ATK Up” on the crew.

Screenshot via Sega/RGG

One big improvement Infinite Wealth makes over its predecessor is letting you move characters on their turn. When it’s, say, Kiryu’s turn, he’ll have a small circle around him, letting him shift or reposition before acting. It’s a huge upside for dealing with enemies that have AoE attacks, or getting around one foe that’s blocking for others.

There’s not too much to say, otherwise. Battles in Yakuza: Like a Dragon were both fun and engaging, and Infinite Wealth has managed to keep a lot of that same spirit while adding some notable quality-of-life changes.

A town big enough for the both of us

Infinite Wealth also boasts a huge open world to explore. Again, I mainly veered off-course, intending to see all the little side things I could do until I only had story left. 

Some things, like an expanded Sujimon system, I only barely interacted with; that seems like a persistent slice of the game that would take a while to get invested in, so I only did a few battles and found them charming. There were even spots for battles on the overworld, similar to Pokemon’s raid battles.

Screenshot via Sega/RGG

The arcade selection for RGG’s games are always a highlight, and they didn’t disappoint in Infinite Wealth. First off, Sega Bass Fishing with some modern touches is fantastic. SpikeOut was a new one to me, but an excellent choice, keeping some of that brawler sensibility alive. Motor Raid is a blast. And it really surprised me to see Virtua Fighter 3tb in the lineup, too. Karaoke returns, of course, and is predictably excellent.

A food delivery game lets Ichiban play a bicycle version of Crazy Taxi around Honolulu, picking up floating food icons and delivering to hungry customers. Cabaret clubs offer a chance to recover health, with selections determining who gets bonuses; some performers appeal more to the women or men in the group, for example, and will offer better bonuses for them.

Screenshot via Sega/RGG

My favorite part of the open-world exploration, in the Hawaii section I played, was the Bond Bingo. There are different experiences and conversations relating to each party member, and Ichiban can expand his “bond” with them by engaging with them in the open world.

Oftentimes, they were pretty casual conversations, usually resulting in learning something basic about a party member like their favorite color or food. But it’s a neat way to encourage more party interaction in the overworld. I already loved the cast of Yakuza: Like a Dragon, and getting even more opportunities to see a party bond is always a good thing.

Hard times

It’s those bonds that can result in some big emotional impact, and I saw just how that would play out when our demo session shifted to Kiryu, back in Japan. At this point, I’ll lightly warn you that while the trailers for Like a Dragon: Infinite Wealth have discussed a certain story beat regarding Kiryu, if you want to remain mostly unspoiled, drop a bookmark here.

Kiryu heads back to Japan at some point in Infinite Wealth and seems to be in the care of Yakuza 7’s Nanba. Diagnosed with cancer and an indefinite amount of time to live, Kiryu has to make a decision about what he’ll do with his remaining time.

Screenshot via Sega/RGG

In the section we saw, Nanba was trying to motivate Kiryu into fighting back and getting treatment, and so he encouraged Kiryu to write a bucket list. Recruiting the help of the Geomijul’s Seonhee and Yakuza: Like a Dragon party member Saeko Mukoda, the four hit the town to cross off some of Kiryu’s list.

It is, frankly, an incredibly emotional scene. Not to inject too much of my own circumstances into this, but accompanying a character you’ve cared about around town as they cross entries off a bucket list is melancholic, to say the least.

Alongside heading to the cabaret club, batting cages, and karaoke, new pop-ups appeared around town. These let Kiryu reflect on something, whether it be a specific location or sign, to reflect on his life. These have little flashbacks to past Yakuza games, where Kiryu talks over memories and lessons learned from a lifetime brawling across Japan.

Screenshot via Sega/RGG

While it was a shorter section, it felt like an absolute gut-punch. After the emotional finale of Like a Dragon Gaiden: The Man Who Erased His Name, I had a feeling Like a Dragon: Infinite Wealth would be pulling out all the stops for a big send-off. Now, I’m absolutely certain that’s what is happening, and the story seems ready to elicit the same tug of emotions Gaiden did, for an even longer stretch of time.

It’s about family

The other thing Kiryu’s section solidified for me is that Like a Dragon seems teed-up for its Fast Five moment. I know, that sounds like a weird analogy, but let me explain.

For those who haven’t seen the Fast and the Furious franchise, it started off with a film about an undercover cop infiltrating a group of street racers who did some highway robbery on the side. Point Break, essentially. But over time, it evolved; and with Fast Five, I’d argue, the series firmly pivoted from street racing crime to international espionage, heists, and action.

It feels like the Like a Dragon series has been making the same pivot for some time. To be clear, its story is still rooted in crime and intrigue; Kiryu’s story seems like it’s going to wrap back into the power vacuum left by the dissolution of the Omi Alliance and Tojo Clan in Y:LAD/Gaiden. Ichiban’s story will probably also have some ties back into organized crime.

Screenshot via Sega/RGG

But the overall story of Like a Dragon is lifting up and beyond the bounds of yakuza drama, perhaps best personified by RGG dropping the Yakuza moniker in the west. The cast is expanding, with the party now encompassing separate groups and protagonists, with tons of returning faces and endearing newcomers.

Like a Dragon: Infinite Wealth feels like a massive, titanic game. I haven’t even touched on Dondoko Island, the entirely separate Animal Crossing mode that I have a separate preview for here. Compared to the relatively smaller offering in Like a Dragon Gaiden, it’s hard not to feel like that was the appetizer for the main course.

But if anything, playing Infinite Wealth reminded me of just how much this series has grown on me over the years. I started with Yakuza 0, picking it up on a whim and loving it. 2020’s Yakuza: Like a Dragon solidified that, providing a whole new cast and story that felt just as compelling as the series’ best.

With Infinite Wealth, RGG is trying to bridge a gap while also making the biggest version of Like a Dragon it’s made yet. It is an audacious attempt, taking a series known for its huge side-game variety, and making an even-larger version of it.

But with how RGG is building up on its foundations and expanding in really surprising, emotional ways, I’m optimistic. There are some high hopes for Like a Dragon: Infinite Wealth, and the massive RPG sequel is swinging for the fences. It makes me fear for the amount of hours I’ll need to put into it, but at the very least, Infinite Wealth seems like it’s going to make the most of those hours.

Travel for this media preview was provided by the publisher.

The post Hands-on: Like a Dragon: Infinite Wealth is huge, but doesn’t lose its heart appeared first on Destructoid.

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Like a Dragon: Infinite Wealth gets a lush island living sim with Dondoko Island https://www.destructoid.com/like-a-dragon-infinite-wealth-gets-a-lush-island-living-sim-with-dondoko-island/?utm_source=rss&utm_medium=rss&utm_campaign=like-a-dragon-infinite-wealth-gets-a-lush-island-living-sim-with-dondoko-island https://www.destructoid.com/like-a-dragon-infinite-wealth-gets-a-lush-island-living-sim-with-dondoko-island/#respond Thu, 04 Jan 2024 15:00:00 +0000 https://www.destructoid.com/?p=445735 Like a Dragon Infinite Wealth Dondoko Island

The Yakuza / Like a Dragon series has had a wealth of side games, ranging from small side ventures to massive undertakings. Many people have fond memories of managing a rising business or running a cabaret club in previous entries. But Like a Dragon: Infinite Wealth is going somewhere new with Dondoko Island.

In the upcoming Infinite Wealth, Ichiban can wash up on a run-down version of Dondoko Island. And, with the help of some locals, he can start to rebuild it too. Whether picking up trash, farming resources, or placing down new decorations, the island can go from deserted to a real tourist attraction.

https://www.youtube.com/watch?v=yU6qZi6zxRY

I got to play a slice of the earliest portions of Dondoko Island at a recent preview event, seeing just how Ryu Ga Gotoku Studio’s approach to island living worked. And I have to say, it feels like another side-game that will eat up the hours, just like the cabaret did.

Don’t be a litterbug

The core of Dondoko Island is fairly straightforward. Mascot characters Gachapin and Mukku recruit Kasuga Ichiban to help clean up and refresh Dondoko Island, with plans to turn it into a resort destination. The problem? Right now it’s filled with trash and waste disposal pirates with names like “Washbucklers.”

Early on, Dondoko Island feels a lot like starting a new island in Animal Crossing, or a new farm in Stardew Valley. There are different zones, and each one has some trash and litter you need to clear out. You can pick these up and convert them into resources, alongside natural resources like stone.

Screenshot via Sega/RGG

Cleaning up felt very important early on, as it drove each zone closer to a more improved state. I didn’t get far out of the initial starting area, but I could glance around and see other places it looked like Ichiban could reach if he could, say, build a bridge. And what else would one do with all those collected, recycled resources but build?

Ichiban the Builder

In order to turn Dondoko Island into a thriving tourist destination, Ichiban won’t just have to clean it up, but build something to see in all that newfound space. So, using various combinations of resources and some help from the local builder, the player can fill Dondoko Island with beauty and wonder. Or just sheer oddities.

Again, the Like a Dragon series frequently veers into comedy, and the options I had for building on Dondoko Island are no exception. I sincerely wish I had a screenshot of my island to show you, the reader, because it was glorious. I built a toilet, and then began to construct an entire rest stop around said toilet.

Screenshot via Sega/RGG

Little knick-knacks, a sign, and even a bus stop hanging overhang soon adorned my Dondoko Toilet. It was the one-stop destination for open-air toilet fans around the world. If I had more time than I did, I think I really could have built an entire resort around it. Blueprints appear over time and also wash up on the beach, and offered some of the stranger and more exciting things to build, alongside conventional architecture.

Seriously, though, the oddities are fun, and part of the long-term in Infinite Wealth’s new game mode seems to be creating and establishing a vacation spot, keeping it interesting and unique. I didn’t get to personally see any of the larger meta-systems around visitors and appeasing them, but that looms off in the distance, per some trailers.

Sharing the island

There are tons of little ways Like a Dragon: infinite Wealth keeps you moving forward in Dondoko Island, too. There is a day/night cycle, similar to farming sim games, and there are dailies to complete that push you towards new objectives.

Plus, alongside eventually building the island of your dreams and inviting NPCs to visit it, friends will also be able to visit your island. The team confirmed to us that you’ll be able to visit other people’s islands in Infinite Wealth, though what that looks like, we haven’t seen yet.

The one rough spot was the combat, which seemed a bit straightforward. Rather than the RPG situation in the main game, Ichiban takes on a brawler style for Dondoko Island, but a little more pared-down; you just move and hit with your bat. I’m not saying it should be anything too complicated, as it doesn’t need to be, but I’m hoping it doesn’t become a bump in the road for the island sim sections.

Screenshot via Sega/RGG

While Like a Dragon: Infinite Wealth is looking huge, absolutely stuffed to the gills with new things to do, Dondoko Island seems like one of the main attractions. And my impression, after playing some of it, was to simply want to play more. I think it really clicks in a way that good Like a Dragon side games of the past have, and though I’ve got a few worries about the combat side of things on the island, it seems promising.

After all, Ichiban doesn’t need to spend all his time searching for answers and fighting bad guys. The Dragon Quest-loving hero deserves his own slice of paradise too, and that’s what Dondoko Island feels like: a welcome, engaging respite from life’s troubles.

Travel for this media preview was provided by the publisher.

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Most anticipated games – January 2024 https://www.destructoid.com/most-anticipated-games-january-2024/?utm_source=rss&utm_medium=rss&utm_campaign=most-anticipated-games-january-2024 https://www.destructoid.com/most-anticipated-games-january-2024/#respond Sun, 31 Dec 2023 17:00:00 +0000 https://www.destructoid.com/?p=444764 Most anticipated January 2024 games

It's the beginning of a new year, and despite being a weaker month usually for releases, there's a selection of highly anticipated January 2024 games to look forward to. From intense fights in Tekken 8 to the calmer, puzzle-based Another Code: Recollection, there's something for everyone.

Another Code Recollection is a January 2024 games highlight
Image via Nintendo

Another Code: Recollection (Switch)

Publisher: Nintendo
Developer:
 Nintendo
Price: 
$59.99
Release Date:
 January 19
Trailer

It's a delight when a lesser-known game gets another chance on a newer platform. Another Code: Recollection includes two DS and Wii puzzle games (one never released in North America) about Ashley, a 13-year-old girl looking for answers. She's uncovering the truth about her parents as you solve puzzles on the stunning remote Blood Edward Island. There's new voice acting, visuals, and music to make the game feel more modern on the Nintendo Switch.

The Last of Us Part 2 Remastered will be $49.99 alone
Image via PlayStation

The Last of Us Part II Remastered (PS5)

Publisher: PlayStation
Developer:
 Naughty Dog
Price: 
$49.99 (or $9.99 for the PS4-PS5 upgrade)
Release Date:
 January 19
Trailer

Naughty Dog, whether you like it or not, is releasing a new remastered version of the PS4 game The Last of Us Part II. Thankfully, it won't be full price. If you have the PS4 game already, the upgrade only costs $9.99.

Despite the apprehension, this game does have a bunch of new features. First and foremost there's the roguelike survival mode called No Return. There will be plenty of enemies in your path, and a return to some familiar settings throughout the series so far. It will be all randomized.

We'll also gain access to the Lost Levels that lets us play early development workings from the game cut from the final product. Another impressive feat is that the game outputs 4K in Fidelity mode, adding higher quality visuals on-screen. Despite it being a remaster, it's arguably one of the most anticipated January 2024 games, due to the series' prestige alone. It's a shame the multiplayer game was canceled, however.

Like a Dragon Infinite Wealth has a crazy shark boss
Image via Sega

Like a Dragon: Infinite Wealth (PS4, PS5, Xbox Series X/S, PC)

Publisher: Sega
Developer:
 Ryu Ga Gotoku Studio
Price: $69.99
Release Date: January 26
Trailer

The turn-based RPG antics of Ichiban and his friends return in Like a Dragon: Infinite Wealth. He'll be exploring Hawaii, battling thugs, and starting up a new village in a new Animal Crossing-inspired side mode. It has also been teased that this could be Kazuma Kiryu's farewell to the series as he's battling cancer. Get the tissues ready if you play this game.

As always, expect some drama and some bombastic comedic moments in Infinite Wealth just like past Yakuza and Like a Dragon games. If you play the last entry The Man Who Erased His Name, you can play a demo right now.

Prince of Persia The Lost Crown heads to players in January 2024
Image via Ubisoft

Prince of Persia: The Lost Crown (PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC)

Publisher: Ubisoft
Developer:
 Ubisoft
Price: $49.99
Release Date: January 18
Trailer

Prince of Persia: The Lost Crown is looking like a promising revival of a beloved Ubisoft franchise. This one's taking a 2D Metroidvania route with astonishing bosses, plenty of time powers to unlock, and exhilarating platforming from what the trailers have shown so far. "The combat system in The Lost Crown is extremely fluid and fast-paced," said our preview. Sargon has a quick light attack, a heavy attack that takes longer to perform but deals more damage, a block, and a dash-style evade."

The combat looks fast and deadly with combos that have you soaring across the sky and crushing your foes to the ground. Hopefully, this game will live up to its potential when it releases on January 18.

Tekken 8 is the most anticipated January 2024 game
Image via Bandai Namco

Tekken 8 (PS5, Xbox Series X/S, PC)

Publisher: Bandai Namco
Developer:
 Bandai Namco
Price: $69.99
Release Date: January 26
Trailer

The epic fighting game series returns for this generation with Tekken 8. The visuals are enhanced, the stages are destructible, and the new Heat system will heighten each battle greatly. There will be 32 characters at launch.

Tekken 8 looks incredible. "The environments are filled to the brim with detail," said our preview. "The puddles in the New York stage reflect the lights from Times Square’s advertisements, and the lighting from the neon signs stands out sharply on screen."

Unlike many other fighting games at launch, Tekken 8 is packed with content from day one. The story continues six months after the events of Tekken 7 as Jin and Kazuya fight it out in an awe-inspiring clash. There's also the all-new Arcade Quest, which has you playing as your own avatar and unfolding a narrative as we battle it out among a series of arcades. It sounds like a great way to learn the game for newcomers to the series.

Under Night 2is another January 2024 game to look forward to
Image via Arc System Works

Honorable mentions

There are even more January 2024 games to expect, including another fighting game and a new Tamagotchi game exclusive to iOS platforms.

  • Tamagotchi Adventure Kingdom (iOS) - January 4
  • Laika: Aged Through Blood (Switch) - January 11
  • Sovereign Syndicate (PC) - January 15
  • Bulletstorm VR (PS5, PC, Meta Quest 2) - January 18
  • Turnip Boy Robs a Bank (Switch, PC, Xbox One, Xbox Series X/S) - January 18
  • Enshrouded (PC) - January 24
  • Apollo Justice: Ace Attorney Trilogy (PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC) - January 25
  • Under Night In-Birth 2 [Sys:Celes] (PS4, PS5, PC, Switch) - January 25
  • Rugby 24 (PS4, PS5, Xbox One, Xbox Series X/S, PC) - January 30
  • Palworld (PC) - January

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Like a Dragon: Infinite Wealth gets the whole gang back together in January 2024 https://www.destructoid.com/like-a-dragon-infinite-wealth-release-date-january-2024/?utm_source=rss&utm_medium=rss&utm_campaign=like-a-dragon-infinite-wealth-release-date-january-2024 https://www.destructoid.com/like-a-dragon-infinite-wealth-release-date-january-2024/#respond Wed, 20 Sep 2023 18:24:31 +0000 https://www.destructoid.com/?p=407309 Like a Dragon Infinite Wealth launch date

2023 has already been a stacked year for games, and 2024 doesn't seem like it's letting off the gas. Ichiban, Kiryu, and the whole gang are back for another adventure with Like a Dragon: Infinite Wealth on January 26, 2024.

The news premiered last night, as part of the RGG Direct ahead of Tokyo Game Show 2023. In it, we got a pretty lengthy look at the story of Like a Dragon: Infinite Wealth. No, seriously, it's 10 minutes long. There are some major plot beats in this trailer. It's a mini-film in its own right.

https://www.youtube.com/watch?v=1-Ukj-LOa_o

Alongside some shocking revelations about the state of longtime Yakuza protagonist Kazuma Kiryu, as well as how Kasuga Ichiban winds up in Hawaii, we get a very important confirmation: that Infinite Wealth will have quite a large cast.

Everybody's here in Infinite Wealth

I had initially worried that, with the inclusion of Kiryu and the switch in perspective, Like a Dragon: Infinite Wealth might not see every member of Ichiban's original party return. So I was pretty psyched to see the whole crew is back, and then some; Ichiban, Nanba, Adachi, Saeko, Joon-gi, and Zhao are all here.

Seong-hui, the Geomijul leader who was not a party member in Like a Dragon 7, also looks to be joining the party. There are also newcomers Tomizawa and Chitose, and we see some cutscene appearances of series favorites like Taiga Saejima and, of course, Goro Majima.

Image via RGG Studio

Seriously, the Yakuza / Like a Dragon series was already full of surprise cameos that made me jump a bit in surprise. But seeing all of this cast together, hanging out? Nanba giving sage advice to Kiryu? What looks like a party split, as they each tackle their own problems in two different locations? I'm really, seriously invested in whatever is happening here.

Wait your turn

Alongside the story trailer, we also got a big look at gameplay for Infinite Wealth too. It is maintaining the turn-based RPG battles from Yakuza: Like a Dragon, albeit with some new twists. Crucially, you can now control a character's movement on their turn, which is a huge quality-of-life upgrade from the prior game.

The party can execute special Kiwami attacks and, of course, Poundmates is here to deliver the pain through summon attacks.

https://www.youtube.com/watch?v=jeTFK18PjnM

And it wouldn't be a Like a Dragon game without minigames, right? Ichiban can play his own bike-powered of Crazy Taxi, or swipe on the apps in Miss Match, or even go on a photo scavenger hunt. Plus, a wealth of leisure games and arcade classics, with the trailer spotlighting Sega Bass Fishing and, somehow, SpikeOut.

All of this together makes Like a Dragon: Infinite Wealth look like a frankly massive follow-up to RGG's new RPG branch of the series, and it's not far off either. January 2024 is just a few months away. Even closer is November 9, when Like a Dragon Gaiden: The Man Without a Name goes live, which will have a special trial of Infinite Wealth. We're really not going to be hurting for yakuza action in the coming months.

The post Like a Dragon: Infinite Wealth gets the whole gang back together in January 2024 appeared first on Destructoid.

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