No More Heroes 3 Switch gets Japanese voices amid multiplatform release

No More Heroes 3 Japanese

The Switch version was updated to 1.1.0

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No More Heroes 3 Japanese audio is in, thanks to a new patch that also coincides with the launch of the game on PC, PS4/PS5, and Xbox One/Xbox Series X.

The Switch patch isn’t massive, but brings the game up to version 1.1.0, and adds a new Japanese voice option to the game. It’s enough to get me to play it again for sure!

As for the rest of the versions, the PS4, PS5, and Xbox editions were all touched in some way. The PS4 port had the least to fix (minor bugs), while the PS5 version has a small handful of fixes (including jump and dodge button flipping). That same swath of fixes applies to both the Xbox One and Xbox Series X ports.

So if you’re having issues, update your game! It usually goes without saying, but just in case you assumed you could play it day one while offline. You can find the full patch rundown below!

No More Heroes 3 Nintendo Switch Ver.1.1.0 Update Details

◇Additional specifications

・New implementation of Japanese voice
・Additional implementation of tutorial/guide text
◇Fixed some text bugs.

PS5 Version Ver.1.002 Update Details

◇Bug fixes
・Fixed a bug where the jump and avoidance buttons were reversed.
-Fixed a bug where the death glove skill button was set to an unintended setting.
・Fixed a display bug in Todome Slash UI.
-Fixed a bug that the UI different from the actual operation was used during full green mode.
-Fixed a bug that the fast travel UI was not displayed properly.

-Fixed a bug that the trigger effect works when displaying the menu while operating the bike.
– Fixed some text bugs.
– Minor bug fixes.

PS4 Version Ver.1.01 Update Details

◇Fixed minor bugs.

Xbox Series X|S, Xbox One Ver.1.0.6.0 Update Details

◇Bug fixes
・Fixed a bug where the jump and avoidance buttons were reversed.
-Fixed a bug where the death glove skill button was set to an unintended setting.
・Fixed a display bug in Todome Slash UI.
-Fixed a bug that the UI different from the actual operation was used during full green mode.
-Fixed a bug that the fast travel UI was not displayed properly.
– Fixed some text bugs.
– Minor bug fixes.

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Chris Carter
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!
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