Sci-Fi boss rush game NanoApostle looks tough as hell, launches this summer

What a rush!

NanoApostle

While I wouldn’t say I’m bad at games by any stretch, I know a game I’ll be bad at when I see one. NanoApostle is one such game, and the frenetic boss rush actioner from developer 18Light Game (Pronty) is due out on PC in summer 2024. 

Recommended Videos

Who cares if I’ll be bad at it, though. You might not be! It certainly seems exciting enough, and the intense boss battles at its core are on full display in the announcement trailer from publisher PQube. 

NanoApostle puts you in the role of a nanomachine-augmented child named Anita. As she attempts to escape a top secret facility, she comes face to face with a bunch of cybernetic experiments that certainly seem to have “gone wrong.” Or maybe they’ve gone exactly as their creator intended? Either way, she has to beat ’em all up using a “Destruction Point” battle system. As the name implies, this involves using Anita’s Apostle nanites to identify structural weaknesses in enemies and land decisive hits.

Destined to die

The stages themselves are something you’ll have to contend with, too. Some of the environments will warp and advance as bosses become more aggressive. As one might expect from a game like NanoApostle, it results in the need for a lot of well-timed dodging and parrying. You’ll also need to be strategic with the way you utilize skill points to decide upon your personal approach to combat. 

It all looks and sounds very cool, even if it smacks of a game that I’ll pick up and get frustrated with almost immediately. For a lot of folks, that’s a key selling point, and I can’t say I’m not immediately drawn in by the promise of any game that falls in the Oops! All Bosses! category a la Furi. Hey, why not, bring on the punishment.

About The Author
Joseph Luster
Joseph has been writing about games, anime, and movies for over 20 years and loves thinking about instruction manuals, discovering obscure platformers, and dreaming up a world where he actually has space (and time) for a retro game collection.
More Stories by Joseph Luster